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<blockquote data-quote="Al" data-source="post: 226554" data-attributes="member: 2486"><p>Humanophile's arguments are generally sound, but lack the appropriate analysis to substantiate them. Whilst I agree with his first paragraph about the nature of beauty, I would take issue about the game mechanic effect, or lack thereof.</p><p></p><p> </p><p></p><p>Perhaps, but then so do a lot of items on the character sheet. These mysterious entries for 'Personality' and 'Background' seem to have no real game-mechanic or modifier attached. Are they a waste on the character sheet? In my group, appearance is purely for descriptive and roleplaying purposes: in a roleplaying game, not everything has to have a modifier to be significant.</p><p></p><p> </p><p></p><p>Not necessarily. If comeliness is linked to Charisma, then you could use that instead or as an alternative: a la 2e Skills and Powers, comeliness can give the initial reaction and then Charisma alters it for better or worse. Conversely, if comeliness is independent, the problem of double jeopardy is circumvented altogether.</p><p></p><p> </p><p></p><p>Perhaps, but if you force the players to roll statistics, they may not generate the character they necessarily envision (strong, agile, intelligent, charismatic etc.). They may want different stats in order to make the character what they feel like. It's the DM's call: if it's that big a deal to the player he may give him a break (so long as it doesn't start a torrent) but if not then there's no real additional problem- you won't necessarily always roll exactly the character one envisages, unless you have an unlimited point buy.</p><p></p><p> </p><p></p><p>Again, I'm afraid, a bald assertion. My group has adopted the Charisma + 3d6 with little other effect than roleplaying purposes. It's quick, simple and just adds a little flavour to the game- and there hasn't been a single complaint.</p></blockquote><p></p>
[QUOTE="Al, post: 226554, member: 2486"] Humanophile's arguments are generally sound, but lack the appropriate analysis to substantiate them. Whilst I agree with his first paragraph about the nature of beauty, I would take issue about the game mechanic effect, or lack thereof. Perhaps, but then so do a lot of items on the character sheet. These mysterious entries for 'Personality' and 'Background' seem to have no real game-mechanic or modifier attached. Are they a waste on the character sheet? In my group, appearance is purely for descriptive and roleplaying purposes: in a roleplaying game, not everything has to have a modifier to be significant. Not necessarily. If comeliness is linked to Charisma, then you could use that instead or as an alternative: a la 2e Skills and Powers, comeliness can give the initial reaction and then Charisma alters it for better or worse. Conversely, if comeliness is independent, the problem of double jeopardy is circumvented altogether. Perhaps, but if you force the players to roll statistics, they may not generate the character they necessarily envision (strong, agile, intelligent, charismatic etc.). They may want different stats in order to make the character what they feel like. It's the DM's call: if it's that big a deal to the player he may give him a break (so long as it doesn't start a torrent) but if not then there's no real additional problem- you won't necessarily always roll exactly the character one envisages, unless you have an unlimited point buy. Again, I'm afraid, a bald assertion. My group has adopted the Charisma + 3d6 with little other effect than roleplaying purposes. It's quick, simple and just adds a little flavour to the game- and there hasn't been a single complaint. [/QUOTE]
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