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<blockquote data-quote="Al" data-source="post: 236540" data-attributes="member: 2486"><p>Well said, Humanophile. It's good to encounter someone on the boards who can argue without flaming and come to a compromise without conceding.</p><p></p><p>Incidentally, though, (and perhaps ironically), my preferred system is GURPS. I personally prefer to craft my characters, calculate the minutia and labour hours over where to put that final point. My problem is that GURPS is so open, so point-buy will nearly always generate a wealth of characters, but in the relatively confined space of DnD, it is very tempting to play the same archetype over and over within the realms of point-buy. So I generally prefer the Organic Method to instil some variety (realistically, how many point-buying fighters do not dump Charisma), especially for players who insist on playing the same characters repeatedly.</p><p></p><p>What I find perplexing about point-buyers is that they are clearly those who both labour painstakingly over their character (if you exclude the ones who arbitrarily and always slap an 8 in charisma and off they go), yet the DnD system seems to fly in the face of this. Combat is frequent, player mortality is high, and a single failed save can mean death- even as low as first level with the Command: Die and coup de grace combination. If the players don't like randomness, and prefer to carefully craft their characters, it just seems peculiar that they should then throw them onto the field and face death with just a few random rolls...</p></blockquote><p></p>
[QUOTE="Al, post: 236540, member: 2486"] Well said, Humanophile. It's good to encounter someone on the boards who can argue without flaming and come to a compromise without conceding. Incidentally, though, (and perhaps ironically), my preferred system is GURPS. I personally prefer to craft my characters, calculate the minutia and labour hours over where to put that final point. My problem is that GURPS is so open, so point-buy will nearly always generate a wealth of characters, but in the relatively confined space of DnD, it is very tempting to play the same archetype over and over within the realms of point-buy. So I generally prefer the Organic Method to instil some variety (realistically, how many point-buying fighters do not dump Charisma), especially for players who insist on playing the same characters repeatedly. What I find perplexing about point-buyers is that they are clearly those who both labour painstakingly over their character (if you exclude the ones who arbitrarily and always slap an 8 in charisma and off they go), yet the DnD system seems to fly in the face of this. Combat is frequent, player mortality is high, and a single failed save can mean death- even as low as first level with the Command: Die and coup de grace combination. If the players don't like randomness, and prefer to carefully craft their characters, it just seems peculiar that they should then throw them onto the field and face death with just a few random rolls... [/QUOTE]
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