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Coming Around on the "Not D&D" D&D Next Train
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<blockquote data-quote="Dausuul" data-source="post: 6132260" data-attributes="member: 58197"><p>I have some ideas on why this happened, but on reflection it's probably not a good idea to get into them, lest this thread be derailed into an edition war. But the fact that it <em>did</em> happen should answer your question about why 5E is not an overhauled 4E. 4E lost a lot of fans. How many can be recovered by 5E remains to be seen, but clearly the damage was great enough that Wizards feels it's necessary to try and repair it, and that can't be done by building on top of 4E.</p><p></p><p>I know that I, personally, would not have been on board with a "polished 4E" version of D&D. When 5E was announced, I'd had my fill of 4E and was tinkering with a homebrewed game designed to resemble BD&D, but with a lot of cleaned-up mechanics and stronger class balance. If Wizards had continued down the 4E path, I would have fleshed out that game and adopted it as my own personal D&D edition. Instead, I jumped on the 5E bandwagon (and have since been amused to see how many of my own ideas mirror what Wizards came up with for the 5E core; bounded accuracy and a focus on straight-up ability checks being the most obvious examples).</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6132260, member: 58197"] I have some ideas on why this happened, but on reflection it's probably not a good idea to get into them, lest this thread be derailed into an edition war. But the fact that it [I]did[/I] happen should answer your question about why 5E is not an overhauled 4E. 4E lost a lot of fans. How many can be recovered by 5E remains to be seen, but clearly the damage was great enough that Wizards feels it's necessary to try and repair it, and that can't be done by building on top of 4E. I know that I, personally, would not have been on board with a "polished 4E" version of D&D. When 5E was announced, I'd had my fill of 4E and was tinkering with a homebrewed game designed to resemble BD&D, but with a lot of cleaned-up mechanics and stronger class balance. If Wizards had continued down the 4E path, I would have fleshed out that game and adopted it as my own personal D&D edition. Instead, I jumped on the 5E bandwagon (and have since been amused to see how many of my own ideas mirror what Wizards came up with for the 5E core; bounded accuracy and a focus on straight-up ability checks being the most obvious examples). [/QUOTE]
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