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<blockquote data-quote="Raith5" data-source="post: 6132595" data-attributes="member: 56051"><p>In hindsight one of the things that 4th ed has done has clarified in my mind what I like and dont like in the legacy of pre 4th ed D&D. I agree that 4th ed was a big difference from previous editions. But slaying sacred cows has clarified what I felt was missing in 4th but also introduced new ideas and concepts to the game which have changed my basic expectations of what makes a good RPG.</p><p></p><p>While I am generally a fan of 4th ed, I have mixed feelings about about the AED structure. I really like utility powers so I would take them out of the discussion. But I can fully understand that some folk do not like or cannot narrate martial daily powers or at will or encounter magic. I dont think the system of a good game should force this. Id like to see a system that balances an ability or power across the AED spectrum with ED abilities being something like 2 and 4 times respectively more powerful than a basic attack. Then you could just choose the timing of your abilities according to your tastes, character concept and campaign.</p></blockquote><p></p>
[QUOTE="Raith5, post: 6132595, member: 56051"] In hindsight one of the things that 4th ed has done has clarified in my mind what I like and dont like in the legacy of pre 4th ed D&D. I agree that 4th ed was a big difference from previous editions. But slaying sacred cows has clarified what I felt was missing in 4th but also introduced new ideas and concepts to the game which have changed my basic expectations of what makes a good RPG. While I am generally a fan of 4th ed, I have mixed feelings about about the AED structure. I really like utility powers so I would take them out of the discussion. But I can fully understand that some folk do not like or cannot narrate martial daily powers or at will or encounter magic. I dont think the system of a good game should force this. Id like to see a system that balances an ability or power across the AED spectrum with ED abilities being something like 2 and 4 times respectively more powerful than a basic attack. Then you could just choose the timing of your abilities according to your tastes, character concept and campaign. [/QUOTE]
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