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<blockquote data-quote="B9anders" data-source="post: 6133118" data-attributes="member: 40133"><p>This. I look at Next and see a mix between 2nd ed Skills & Powers & 3rd edition.</p><p></p><p>I loved the direction Skills & Powers were going in (I could finally make characters that fit my vision of them) - It was broken, but it was the direction I had hoped to see 3rd edition go in, just made cleaner and more balanced - A saner, intuitive and far more modular version of 2nd edition. </p><p></p><p>The D20 mechanic was a great innovation to D&D that is for keeps, but 3rd edition introduced a tyranny of numbers that changed the style of play too much for me. class Bonuses stacking with item bonuses on top of more bonuses - numberlicious. Prestige classes, which should have been a great platform for flavour and roleplaying, somehow ended up adding to the stacking bloat.</p><p></p><p>I am as excited for 5ed as I've ever been for a roleplaying game - It looks like it really could turn into my ideal version of D&D - A mix of 2nd and 3rd edition for all the modularity you could want, sans number tyranny, with the option of scaling back to something much closer to OD&D (which, for various reasons, has a simplicity I also have a love for, concurrent with my desire for a more complex system) - Just with the benefit of 13 years of experience on how to balance all these things (If 5ed allows you to just make "Basic Fighter" and have him more or less balanced with the rest at 12th lvl, they will have done a great job).</p><p></p><p>Still a few things I'd like to see tweaked - <s>Kits</s> themes - in a way that allows you to take them at later levels as well to replace prestige classes (and maybe some kits that require higher levels) - And the spellcasting ranger is just not an archetype I recognise from anywhere but the D&D rulebooks. And I have no idea why Monk is still core - doesn't seem archetypical enough for me to be in there.</p><p></p><p>Other than that, I am well and truly excited. A return to a more restrained core classes and races is a great choice - A PHBII should be easy to write after that, I imagine a DMGII would have lots to add as well. </p><p></p><p>But what <em>doesn't</em> gets put in the PHB/DMG is imo as important as what does get put in - It sets the tone for a generation of gamers and gives a vision of what is the standard of fantasy for the game - whilst I would happily play a cool anime-style dragonborn Warlock/Warden or whatever and enjoy that, I prefer a D&D that sets a tone where this is a highly unusual and rare character - ie, picked from a dedicated sourcebook.</p></blockquote><p></p>
[QUOTE="B9anders, post: 6133118, member: 40133"] This. I look at Next and see a mix between 2nd ed Skills & Powers & 3rd edition. I loved the direction Skills & Powers were going in (I could finally make characters that fit my vision of them) - It was broken, but it was the direction I had hoped to see 3rd edition go in, just made cleaner and more balanced - A saner, intuitive and far more modular version of 2nd edition. The D20 mechanic was a great innovation to D&D that is for keeps, but 3rd edition introduced a tyranny of numbers that changed the style of play too much for me. class Bonuses stacking with item bonuses on top of more bonuses - numberlicious. Prestige classes, which should have been a great platform for flavour and roleplaying, somehow ended up adding to the stacking bloat. I am as excited for 5ed as I've ever been for a roleplaying game - It looks like it really could turn into my ideal version of D&D - A mix of 2nd and 3rd edition for all the modularity you could want, sans number tyranny, with the option of scaling back to something much closer to OD&D (which, for various reasons, has a simplicity I also have a love for, concurrent with my desire for a more complex system) - Just with the benefit of 13 years of experience on how to balance all these things (If 5ed allows you to just make "Basic Fighter" and have him more or less balanced with the rest at 12th lvl, they will have done a great job). Still a few things I'd like to see tweaked - [s]Kits[/s] themes - in a way that allows you to take them at later levels as well to replace prestige classes (and maybe some kits that require higher levels) - And the spellcasting ranger is just not an archetype I recognise from anywhere but the D&D rulebooks. And I have no idea why Monk is still core - doesn't seem archetypical enough for me to be in there. Other than that, I am well and truly excited. A return to a more restrained core classes and races is a great choice - A PHBII should be easy to write after that, I imagine a DMGII would have lots to add as well. But what [I]doesn't[/I] gets put in the PHB/DMG is imo as important as what does get put in - It sets the tone for a generation of gamers and gives a vision of what is the standard of fantasy for the game - whilst I would happily play a cool anime-style dragonborn Warlock/Warden or whatever and enjoy that, I prefer a D&D that sets a tone where this is a highly unusual and rare character - ie, picked from a dedicated sourcebook. [/QUOTE]
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