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<blockquote data-quote="Gorgoroth" data-source="post: 6133419" data-attributes="member: 6674889"><p>I know it's possible with p42, but I've never seen it used in three years of gaming with 6 different DMs.</p><p></p><p>It would be one thing if it were just one DM or player saying this, but it isn't. Whether the rules allow something buried deep somewhere, or encourage its use, are two completely different things. Kind of silly to have an eight page character sheet and use a lot of improvisation.</p><p></p><p>Be honest now, what percentage of time to you think is used to improvise stuff? 5% ? That's one in twenty actions. I doubt it's even half that. That's because you're invested in your powers, you took the time to select them, to boost their efficacy. I just don't see players throwing out all that effort and ignoring the powers on their 8 page character sheets very often.</p><p></p><p>For better or worse (worse, IMO), it encourages players to draw within the lines. A one- or two-page character sheet should be sufficient for any non-spellcasting class. </p><p></p><p>Anything more is already ipso facto codifies your action selection possibilities way too much, that was not required in any other edition. You might argue that more options and more pages don't force you to play this way, but in practice is results in that style of gameplay. I.e. on rails.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6133419, member: 6674889"] I know it's possible with p42, but I've never seen it used in three years of gaming with 6 different DMs. It would be one thing if it were just one DM or player saying this, but it isn't. Whether the rules allow something buried deep somewhere, or encourage its use, are two completely different things. Kind of silly to have an eight page character sheet and use a lot of improvisation. Be honest now, what percentage of time to you think is used to improvise stuff? 5% ? That's one in twenty actions. I doubt it's even half that. That's because you're invested in your powers, you took the time to select them, to boost their efficacy. I just don't see players throwing out all that effort and ignoring the powers on their 8 page character sheets very often. For better or worse (worse, IMO), it encourages players to draw within the lines. A one- or two-page character sheet should be sufficient for any non-spellcasting class. Anything more is already ipso facto codifies your action selection possibilities way too much, that was not required in any other edition. You might argue that more options and more pages don't force you to play this way, but in practice is results in that style of gameplay. I.e. on rails. [/QUOTE]
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