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<blockquote data-quote="AbdulAlhazred" data-source="post: 6133474" data-attributes="member: 82106"><p>I thought 4e handled improvised actions quite well, and to answer [MENTION=6674889]Gorgoroth[/MENTION],s question we use them a lot, BUT you may have to decide what you consider 'improvised'. IMHO there is a perfectly fine way to handle 4e, if you want to do something that a power won't handle, then you need to make a check to determine if you can succeed. So when the other week the goliath barbarian wanted to charge the fire beetle that was down on the lower floor of a split level room he just leapt down as the movement part of his charge action, which he had to roll an acrobatics check to do successfully. If he had some sort of 'Leaping Charge' feat/power (there is one, but I forget the name) then he wouldn't need to make that check. Other things like 'dual wield' aren't really actions. There simply is no "attack simultaneously with 2 weapons" general action in 4e. If you have the Two-weapon Fighting feat, then an extra weapon grants a damage bonus, otherwise you need to have a power to make multiple attacks. You are of course free to spend an AP and attack with one weapon, and then the other weapon if you WANT, though it seems inefficient. If a player told me they were holding two weapons and wanted to improvise a "big nasty double attack" then we'd use page 42 for it, and you guessed it, they'd have to pass some sort of check to even make the attack.</p><p></p><p>Anyway, I still think 4e's methods here seem more cohesive than DDN's. In terms of what sort of 'DnD' DDN is, I don't know, but it certainly bugs me that it has significantly less elegant rules for resolving things. It feels a lot like late cycle AD&D in what it is aiming at. There are some good things about that, I thought 2e was a pretty well-written and presented game overall, but a lot of its conventions felt overly restrictive or stilted to me, which seems to carry over into DDN. I'd be good with DDN as another game in keeping with 4e's concept of obtaining first class quality game mechanics and the rest is all negotiable, there are some ideas to like both mechanical and potentially presentation-wise, but I just don't see the overall mechanical elegance of a 4e there. DDN needs to shed a lot of its AD&D-isms and get cleaned up. It COULD then stand alone as a solid game. Currently I'd rather just keep running 4e though.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6133474, member: 82106"] I thought 4e handled improvised actions quite well, and to answer [MENTION=6674889]Gorgoroth[/MENTION],s question we use them a lot, BUT you may have to decide what you consider 'improvised'. IMHO there is a perfectly fine way to handle 4e, if you want to do something that a power won't handle, then you need to make a check to determine if you can succeed. So when the other week the goliath barbarian wanted to charge the fire beetle that was down on the lower floor of a split level room he just leapt down as the movement part of his charge action, which he had to roll an acrobatics check to do successfully. If he had some sort of 'Leaping Charge' feat/power (there is one, but I forget the name) then he wouldn't need to make that check. Other things like 'dual wield' aren't really actions. There simply is no "attack simultaneously with 2 weapons" general action in 4e. If you have the Two-weapon Fighting feat, then an extra weapon grants a damage bonus, otherwise you need to have a power to make multiple attacks. You are of course free to spend an AP and attack with one weapon, and then the other weapon if you WANT, though it seems inefficient. If a player told me they were holding two weapons and wanted to improvise a "big nasty double attack" then we'd use page 42 for it, and you guessed it, they'd have to pass some sort of check to even make the attack. Anyway, I still think 4e's methods here seem more cohesive than DDN's. In terms of what sort of 'DnD' DDN is, I don't know, but it certainly bugs me that it has significantly less elegant rules for resolving things. It feels a lot like late cycle AD&D in what it is aiming at. There are some good things about that, I thought 2e was a pretty well-written and presented game overall, but a lot of its conventions felt overly restrictive or stilted to me, which seems to carry over into DDN. I'd be good with DDN as another game in keeping with 4e's concept of obtaining first class quality game mechanics and the rest is all negotiable, there are some ideas to like both mechanical and potentially presentation-wise, but I just don't see the overall mechanical elegance of a 4e there. DDN needs to shed a lot of its AD&D-isms and get cleaned up. It COULD then stand alone as a solid game. Currently I'd rather just keep running 4e though. [/QUOTE]
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