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<blockquote data-quote="billd91" data-source="post: 6134128" data-attributes="member: 3400"><p>I'm not certain that's a plus for a refereed role playing game, though. One of the RPGs charms, compared to a board game or computer game, is the relative lack of hard boundaries. If you can imagine your PC, given what he is and knows, doing it, you can give it a try. And if you suck at it, you suck at it. There's nothing stopping you from doing your best. </p><p></p><p>Granted, the nature of the randomizer used encourages players to stack the odds in their favor, thus they tent to not use suboptimal actions - or at least not use them so much. And, in my experience, that applies to both 3e and 4e. The table on page 42 offers a significant amount of promise, but players still tend to use their own powers because using the page 42 table and matching a stat vs a static defense tends to be not as good as their powers anyway. An artful dodger rogue is generally going to do better with his sly flourish than he will using his strength to kick the table over in front of his opponent, because he has probably dumped his strength score to get a better Con and another healing surge while the defense he has to hit has its math keyed to a non-dumped stat driven power. Page 42's table would work better, in my estimation, with the flatter math promise of D&D Next and fewer dump stats.</p></blockquote><p></p>
[QUOTE="billd91, post: 6134128, member: 3400"] I'm not certain that's a plus for a refereed role playing game, though. One of the RPGs charms, compared to a board game or computer game, is the relative lack of hard boundaries. If you can imagine your PC, given what he is and knows, doing it, you can give it a try. And if you suck at it, you suck at it. There's nothing stopping you from doing your best. Granted, the nature of the randomizer used encourages players to stack the odds in their favor, thus they tent to not use suboptimal actions - or at least not use them so much. And, in my experience, that applies to both 3e and 4e. The table on page 42 offers a significant amount of promise, but players still tend to use their own powers because using the page 42 table and matching a stat vs a static defense tends to be not as good as their powers anyway. An artful dodger rogue is generally going to do better with his sly flourish than he will using his strength to kick the table over in front of his opponent, because he has probably dumped his strength score to get a better Con and another healing surge while the defense he has to hit has its math keyed to a non-dumped stat driven power. Page 42's table would work better, in my estimation, with the flatter math promise of D&D Next and fewer dump stats. [/QUOTE]
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