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Coming Around on the "Not D&D" D&D Next Train
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<blockquote data-quote="Vanoras" data-source="post: 6137079" data-attributes="member: 6746839"><p>Tradition isn't a valid argument, otherwise you could justify the inquisition coming back since it lasted a long time.</p><p></p><p></p><p>People don't want changes because they are scared, the vancian magic system will always cause problems.</p><p>You can't give some the same abilities all the time, and others some OP abilities with limited uses leaving them UP after.</p><p>You can't balance that because not every campaign will require the same amount of spell use.</p><p>Or the player could have memorized spells that aren't much use for the situations he faces that day and be UP because of it.</p><p>There is no way to balance this system because too many things can mess it up.</p><p></p><p></p><p>And 5e's used of modular rules will also make it almost impossible to balance because the number of rules interactions to consider will be insane.</p></blockquote><p></p>
[QUOTE="Vanoras, post: 6137079, member: 6746839"] Tradition isn't a valid argument, otherwise you could justify the inquisition coming back since it lasted a long time. People don't want changes because they are scared, the vancian magic system will always cause problems. You can't give some the same abilities all the time, and others some OP abilities with limited uses leaving them UP after. You can't balance that because not every campaign will require the same amount of spell use. Or the player could have memorized spells that aren't much use for the situations he faces that day and be UP because of it. There is no way to balance this system because too many things can mess it up. And 5e's used of modular rules will also make it almost impossible to balance because the number of rules interactions to consider will be insane. [/QUOTE]
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