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Community
General Tabletop Discussion
D&D Older Editions
(Coming from 3.5) Are casters still the most powerful in PF?
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<blockquote data-quote="sheadunne" data-source="post: 6117164" data-attributes="member: 27570"><p>Damage output for casters has decreased, especially with the removal of most of the save or die spells, but there are still tons of save or suck spells, which pretty much end fights (with the martials cleaning up the mess). The disparity between martial and caster isn't in damage though, it's in utility. Casters still have the ability to do all the things that martials only dream about doing, such as flying, turning invisible, teleporting, etc. </p><p></p><p>I would say that Pathfinder attempted to balance by making martials kings and queens of damage, and casters gods of action economy and utility. This can still make the game seem unbalanced though, since battlefield control, buffing, and other utility spells can take away the fun for martials. But I find that's more of a group thing rather than an inherent problem with the system.</p><p></p><p>I would avoid using different XP for characters though, since it won't really solve any issues. I wizard only needs to be 5th level to be effective (haste, fly, mirror image, invisibility, stat buffs, area effect spells, see invisibility, etc) and a decrease in clerical healing will hurt the martials more than help them.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6117164, member: 27570"] Damage output for casters has decreased, especially with the removal of most of the save or die spells, but there are still tons of save or suck spells, which pretty much end fights (with the martials cleaning up the mess). The disparity between martial and caster isn't in damage though, it's in utility. Casters still have the ability to do all the things that martials only dream about doing, such as flying, turning invisible, teleporting, etc. I would say that Pathfinder attempted to balance by making martials kings and queens of damage, and casters gods of action economy and utility. This can still make the game seem unbalanced though, since battlefield control, buffing, and other utility spells can take away the fun for martials. But I find that's more of a group thing rather than an inherent problem with the system. I would avoid using different XP for characters though, since it won't really solve any issues. I wizard only needs to be 5th level to be effective (haste, fly, mirror image, invisibility, stat buffs, area effect spells, see invisibility, etc) and a decrease in clerical healing will hurt the martials more than help them. [/QUOTE]
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Community
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(Coming from 3.5) Are casters still the most powerful in PF?
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