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General Tabletop Discussion
D&D Older Editions
(Coming from 3.5) Are casters still the most powerful in PF?
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<blockquote data-quote="Tuft" data-source="post: 6117225" data-attributes="member: 60045"><p>My opinion is that this has a lot to do with <em>gp</em>, rather than xp.</p><p></p><p>Or rather, whether you are stingy or generous with magic items. </p><p></p><p>Magic items, especially Wondrous Items, pretty much duplicate the utility value of spells; "Wings of Flying" are pretty similar to a Fly spell - except they are open to non-casters. That means that a generous dose of magic items will be much more of a power-up for non-casters than casters. If a wizard picks up one of the available flight items rather than using a spell, he has saved a spell slot, but not gained much in capability beyond what he already could do. </p><p></p><p>Now, the first house-rule when someone tries to run a "low-magic" (usually called "gritty") campaign is usually to limit magical items. What this does is simply to hand over a pure "utility monopoly" to the casters.... something I doubt was intended <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> . Such a monopoly of course makes the casters stand out as the proverbial sore thumb. And since the campaign supposedly was "low-magic", well, it was probably already sensitive to anything magical, so you gain a "spotlight" besides the monopoly.</p><p></p><p>My experience with playing in a 3.5 up to level 20 was that a generous helping of magic items went a long way for the non-casters. Hearsay from simultaneously played "low-magic" campaigns, and the effect of a the single PC wizard therein showed me the flip-side.</p><p></p><p>As far as Pathfinder goes, we are only up to lvl 7, but combat maneuvers so far seems like a significant boost to anyone who has the resources to sink a bunch of feats into them (aka "the fighter"). A judicious combo of combat maneovers can deliver quite the suckage to an opponent, providing if not "save or suck", then "get hit and suck". <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Tuft, post: 6117225, member: 60045"] My opinion is that this has a lot to do with [i]gp[/i], rather than xp. Or rather, whether you are stingy or generous with magic items. Magic items, especially Wondrous Items, pretty much duplicate the utility value of spells; "Wings of Flying" are pretty similar to a Fly spell - except they are open to non-casters. That means that a generous dose of magic items will be much more of a power-up for non-casters than casters. If a wizard picks up one of the available flight items rather than using a spell, he has saved a spell slot, but not gained much in capability beyond what he already could do. Now, the first house-rule when someone tries to run a "low-magic" (usually called "gritty") campaign is usually to limit magical items. What this does is simply to hand over a pure "utility monopoly" to the casters.... something I doubt was intended :D . Such a monopoly of course makes the casters stand out as the proverbial sore thumb. And since the campaign supposedly was "low-magic", well, it was probably already sensitive to anything magical, so you gain a "spotlight" besides the monopoly. My experience with playing in a 3.5 up to level 20 was that a generous helping of magic items went a long way for the non-casters. Hearsay from simultaneously played "low-magic" campaigns, and the effect of a the single PC wizard therein showed me the flip-side. As far as Pathfinder goes, we are only up to lvl 7, but combat maneuvers so far seems like a significant boost to anyone who has the resources to sink a bunch of feats into them (aka "the fighter"). A judicious combo of combat maneovers can deliver quite the suckage to an opponent, providing if not "save or suck", then "get hit and suck". :D [/QUOTE]
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(Coming from 3.5) Are casters still the most powerful in PF?
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