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General Tabletop Discussion
D&D Older Editions
(Coming from 3.5) Are casters still the most powerful in PF?
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<blockquote data-quote="gamerprinter" data-source="post: 6117240" data-attributes="member: 50895"><p>When trying to run a low fantasy setting, we've invoked the old school requirement of having specific spell components to any spell at all, and then just limiting access to spell components. Now a wizard can't cast any spells he knows, unless he possesses the correct spell components. Some of the playing goals become acquiring certain components in order to cast spells. Limiting magic items is only the first step towards making a game low fantasy.</p><p></p><p>The Kaidan setting of Japanese horror, by Rite Publishing, for example, is primarily designed as a gritty, low fantasy setting (of course you don't have to play it that way.) One thing, using historical Japan to base things, not anyone can be a wizard. The ministry of onmyodo is the branch of the imperial government that grants training and licenses to use magic in the empire. There are sorcerers and witches (mahou tsukai), but these are illegal practitioners, and if caught practicing magic without a license, they will be executed. In Kaidan, you can use magic, but you have to keep it on the down-low or it could get you in trouble with the authorities. While there are no such things as 'magic shops' in Kaidan, there are arcane crafters, but like being an open caster, it's done quietly, thus magic items and spell casting are much less available than in other settings. However, in other way, is the game unaffected to lessen magic.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6117240, member: 50895"] When trying to run a low fantasy setting, we've invoked the old school requirement of having specific spell components to any spell at all, and then just limiting access to spell components. Now a wizard can't cast any spells he knows, unless he possesses the correct spell components. Some of the playing goals become acquiring certain components in order to cast spells. Limiting magic items is only the first step towards making a game low fantasy. The Kaidan setting of Japanese horror, by Rite Publishing, for example, is primarily designed as a gritty, low fantasy setting (of course you don't have to play it that way.) One thing, using historical Japan to base things, not anyone can be a wizard. The ministry of onmyodo is the branch of the imperial government that grants training and licenses to use magic in the empire. There are sorcerers and witches (mahou tsukai), but these are illegal practitioners, and if caught practicing magic without a license, they will be executed. In Kaidan, you can use magic, but you have to keep it on the down-low or it could get you in trouble with the authorities. While there are no such things as 'magic shops' in Kaidan, there are arcane crafters, but like being an open caster, it's done quietly, thus magic items and spell casting are much less available than in other settings. However, in other way, is the game unaffected to lessen magic. [/QUOTE]
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(Coming from 3.5) Are casters still the most powerful in PF?
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