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Coming in May: Mordenkainen's Tome of Foes! [UPDATED!]
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<blockquote data-quote="Quickleaf" data-source="post: 7733800" data-attributes="member: 20323"><p>The title, despite my misgivings about it, really evokes VGtM... but maybe that's a good thing. </p><p></p><p>This book is going to be 256 pages vs. VGtM's 224 pages, so definitely there is room for more lore.</p><p></p><p>And maybe they've chosen not to present "locations as setting book" but rather "locations as part of adventure book"? That would at least be consistent with Chris Perkins' design thinking about "going deep, rather than broad." </p><p></p><p>I loved the old Planescape books, but one thing they were not was clear guidelines for the DM on how to <em>use</em> the material within in an actual game. Hopefully they redress that mistake without penduluming too far in the opposite direction.</p><p></p><p>Looking forward to learning more. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7733800, member: 20323"] The title, despite my misgivings about it, really evokes VGtM... but maybe that's a good thing. This book is going to be 256 pages vs. VGtM's 224 pages, so definitely there is room for more lore. And maybe they've chosen not to present "locations as setting book" but rather "locations as part of adventure book"? That would at least be consistent with Chris Perkins' design thinking about "going deep, rather than broad." I loved the old Planescape books, but one thing they were not was clear guidelines for the DM on how to [I]use[/I] the material within in an actual game. Hopefully they redress that mistake without penduluming too far in the opposite direction. Looking forward to learning more. :) [/QUOTE]
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Coming in May: Mordenkainen's Tome of Foes! [UPDATED!]
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