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<blockquote data-quote="I'm A Banana" data-source="post: 5071703" data-attributes="member: 2067"><p>I don't think this was done to appease people who don't play the game.</p><p></p><p>I mean, one of the survey questions was "Which editions do you play?" right? Like the "Which books do you own?" questions, they help get feedback from the actual audience. </p><p></p><p>WotC, I don't think, NEEDS to appease people who don't play the game. Unless they're in far worse financial trouble than I would assume from having the #1 RPG in the world, the people who don't play 4e aren't a potential audience for the next few years at least. Maybe they'll buy Gamma World or the Ravenloft game, but they ain't tryin' to sell 'em the MM3 or the Dark Sun campaign. </p><p></p><p>What I think the idea is, is to add <strong>more utility</strong> to the MM's. </p><p></p><p>Because flavor is useful. Fluff is not empty. Encounter groups that make sense make the game a better play experience for many DMs. Books built with traps and hazards and NPC's and allies give DM's an array of threats to use, not just monsters to kill. For DM's who do more than just hurl combat after combat at the party (not that there's anything inherently wrong with that, it is just one style), information aside from combat information is key and important, and they shouldn't have to buy a "big book of other information" in order to have it. It should be <em>part of the monster</em>. </p><p></p><p>I think I would only be disappointed in the fluff if it was like a lot of 4e fluff is already. "The VerbNoun NounVerber lurks in dungeons and likes to kill adventurers because it is angry/hungry/evil/bored/insane/constipated. It likes to hang out with NounVerb WildShadowWarDarknesses, because they're BFF's." If the team pays attention to the flavor, I am confident that we'll get better than that. It's more likely to me that the current 4e monster fluff is more the result of "no effort" than "no talent," since they clearly have some talented folks over there, whose attentions weren't really directed at "come up with a great reason for DM's to use this monster, and provide them everything they need to use it."</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5071703, member: 2067"] I don't think this was done to appease people who don't play the game. I mean, one of the survey questions was "Which editions do you play?" right? Like the "Which books do you own?" questions, they help get feedback from the actual audience. WotC, I don't think, NEEDS to appease people who don't play the game. Unless they're in far worse financial trouble than I would assume from having the #1 RPG in the world, the people who don't play 4e aren't a potential audience for the next few years at least. Maybe they'll buy Gamma World or the Ravenloft game, but they ain't tryin' to sell 'em the MM3 or the Dark Sun campaign. What I think the idea is, is to add [B]more utility[/B] to the MM's. Because flavor is useful. Fluff is not empty. Encounter groups that make sense make the game a better play experience for many DMs. Books built with traps and hazards and NPC's and allies give DM's an array of threats to use, not just monsters to kill. For DM's who do more than just hurl combat after combat at the party (not that there's anything inherently wrong with that, it is just one style), information aside from combat information is key and important, and they shouldn't have to buy a "big book of other information" in order to have it. It should be [I]part of the monster[/I]. I think I would only be disappointed in the fluff if it was like a lot of 4e fluff is already. "The VerbNoun NounVerber lurks in dungeons and likes to kill adventurers because it is angry/hungry/evil/bored/insane/constipated. It likes to hang out with NounVerb WildShadowWarDarknesses, because they're BFF's." If the team pays attention to the flavor, I am confident that we'll get better than that. It's more likely to me that the current 4e monster fluff is more the result of "no effort" than "no talent," since they clearly have some talented folks over there, whose attentions weren't really directed at "come up with a great reason for DM's to use this monster, and provide them everything they need to use it." [/QUOTE]
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