Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Coming to a MM near you- FLAVOR!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5072555" data-attributes="member: 2067"><p>Well, first, the monstrous bats in the MM1 do have super-powers, so they're kind of justified in preying on heavily armed adventurers. That's one of the big things about the 4e MM: there's nothing in there that isn't going to be able to prey on heavily armed adventurers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Second, there's the option of them behaving like the mythic storybook creatures that bats can be, which is the better option IMO. It's more awesome in general to interact with a force of shadow and silence than to interact with something that wants to eat you or run away from you. </p><p></p><p>Third, in general, yes, a clear and unique motive is part and parcel of any force that is going to oppose the PCs in my games. For me, it's part of playing the role of the monsters as DM, just as the players play their characters: they find out what they want, and they try to achieve it with the means they have at hand. I find out what the monsters want, and I have them try to achieve it. Ideally, if the fluff is good, this brings them into some sort of conflict with PC's, and I have ways to resolve that conflict with die-rolling. 4e fluff has plenty of conflict, but not a lot of motivation. </p><p></p><p>Fourth, I see the problem with a lot of the MM's as mostly <em>organizational</em> problems. That's probably a topic worthy of its own thread, but basically, I think that monstrous bats probably don't deserve their very own entry with artwork and all. They're not a full encounter. They're part of other creatures' plots and plans, so put them with the other creatures. Put the fire bats with the efreet and the shadow bats with the wraiths and then organize the MM based on encounters, like "Here are the creatures, terrain features, maps, and rules you will need for an example encounter (or three) with <em>Vampires</em>," and have it be wolves and bats and rats and, of course, the vampire itself. There's also maybe some traps (a deadly iron maiden!) maybe some terrain features (eerie mist!), maybe some NPC's in the plot hooks (here's the father of an abducted girl, and a skill challenge for calming him down), maybe some allies nestled in there somewhere (here's ally stats for the local vampire hunter, and fluff on how to recruit him)...all the necessary components for an actual encounter. As it is, a DM who wants to run a vampire encounter has several different books, pages, and rules to cross-reference and compile onto a notepad before the game begins. This would add value to the books (Open to Pgs. 110-111, use that to run your encounter), this would add value to the DDI (if you're looking for a specific monster, you can either use the Index in your MM's, or you can search the Monster Builder), this would make the fluffy folks happy (each encounter is its own little plot hook machine)...about the only people it might hurt are those who <em>really really want</em> stat blocks for 250 pages. Those who are solid enough DM's with enough prep time that they can assemble everything together smoothly, and need quantity. For them, DDI, and perhaps Dungeon, would probably be the answer.</p><p></p><p>That's kind of a big change from what MM's have been, so I certainly don't expect all that. But if MM3 and the DS book can move more toward <em>encounter groups</em> and less toward individual monsters as the focus of the book, I'll be pretty happy with the direction. </p><p></p><p>But that's the biggest problem I see with those bats. They're not given a good motive, but they're not really WORTHY of a good motive. They're helpers for some other, more flavorful, more iconic monster, and THAT monster has a good motive.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5072555, member: 2067"] Well, first, the monstrous bats in the MM1 do have super-powers, so they're kind of justified in preying on heavily armed adventurers. That's one of the big things about the 4e MM: there's nothing in there that isn't going to be able to prey on heavily armed adventurers. ;) Second, there's the option of them behaving like the mythic storybook creatures that bats can be, which is the better option IMO. It's more awesome in general to interact with a force of shadow and silence than to interact with something that wants to eat you or run away from you. Third, in general, yes, a clear and unique motive is part and parcel of any force that is going to oppose the PCs in my games. For me, it's part of playing the role of the monsters as DM, just as the players play their characters: they find out what they want, and they try to achieve it with the means they have at hand. I find out what the monsters want, and I have them try to achieve it. Ideally, if the fluff is good, this brings them into some sort of conflict with PC's, and I have ways to resolve that conflict with die-rolling. 4e fluff has plenty of conflict, but not a lot of motivation. Fourth, I see the problem with a lot of the MM's as mostly [I]organizational[/I] problems. That's probably a topic worthy of its own thread, but basically, I think that monstrous bats probably don't deserve their very own entry with artwork and all. They're not a full encounter. They're part of other creatures' plots and plans, so put them with the other creatures. Put the fire bats with the efreet and the shadow bats with the wraiths and then organize the MM based on encounters, like "Here are the creatures, terrain features, maps, and rules you will need for an example encounter (or three) with [I]Vampires[/I]," and have it be wolves and bats and rats and, of course, the vampire itself. There's also maybe some traps (a deadly iron maiden!) maybe some terrain features (eerie mist!), maybe some NPC's in the plot hooks (here's the father of an abducted girl, and a skill challenge for calming him down), maybe some allies nestled in there somewhere (here's ally stats for the local vampire hunter, and fluff on how to recruit him)...all the necessary components for an actual encounter. As it is, a DM who wants to run a vampire encounter has several different books, pages, and rules to cross-reference and compile onto a notepad before the game begins. This would add value to the books (Open to Pgs. 110-111, use that to run your encounter), this would add value to the DDI (if you're looking for a specific monster, you can either use the Index in your MM's, or you can search the Monster Builder), this would make the fluffy folks happy (each encounter is its own little plot hook machine)...about the only people it might hurt are those who [I]really really want[/I] stat blocks for 250 pages. Those who are solid enough DM's with enough prep time that they can assemble everything together smoothly, and need quantity. For them, DDI, and perhaps Dungeon, would probably be the answer. That's kind of a big change from what MM's have been, so I certainly don't expect all that. But if MM3 and the DS book can move more toward [I]encounter groups[/I] and less toward individual monsters as the focus of the book, I'll be pretty happy with the direction. But that's the biggest problem I see with those bats. They're not given a good motive, but they're not really WORTHY of a good motive. They're helpers for some other, more flavorful, more iconic monster, and THAT monster has a good motive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Coming to a MM near you- FLAVOR!
Top