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<blockquote data-quote="Nifelhein" data-source="post: 5072819" data-attributes="member: 14129"><p>Truth be told, the MM has left all the stats dominate it, it is now a purely mechanical supplement that I dread the thought of readin,g in 2e I would read every single monster entry in any monster book I purchased sometimes an entire adventure or campaign would revolve around ideas sprung from those readings!</p><p></p><p>This vision of the Monster Manual as a purely mechanical book is not present on the monster entry only, you can find it on the index, where each monster is presented separately, it is present when they give you the general categories of creatures in D&D4, since you don't get any fluff but mechanical descriptions of how those creatures work.</p><p></p><p>Furthermore the mechanics only vision of monsters is present on the entire layout and organization of the MM, they could organize them by theme, creature type, terrain / environment, and so many other ways, but of them all, the chosen one was the bland alphabetical order.</p><p></p><p>Somehow having forest living critters all in the same area of a book helps me visuzlie who are those monsters and how a forest would be inhabited. Having monsters be a group of stats separated by their first letter and organized with the mechanical side of the game is something I find stupid and lacking, at best.</p><p></p><p>With D&DI it only became worse, since I can find the mechanics that best fit my group's needs for opposition and theya re all in one place.</p><p></p><p>Anyone care to imagine how using D&D4 monster manuals would be in a computer free game preparation? I could have nightmares of that.</p></blockquote><p></p>
[QUOTE="Nifelhein, post: 5072819, member: 14129"] Truth be told, the MM has left all the stats dominate it, it is now a purely mechanical supplement that I dread the thought of readin,g in 2e I would read every single monster entry in any monster book I purchased sometimes an entire adventure or campaign would revolve around ideas sprung from those readings! This vision of the Monster Manual as a purely mechanical book is not present on the monster entry only, you can find it on the index, where each monster is presented separately, it is present when they give you the general categories of creatures in D&D4, since you don't get any fluff but mechanical descriptions of how those creatures work. Furthermore the mechanics only vision of monsters is present on the entire layout and organization of the MM, they could organize them by theme, creature type, terrain / environment, and so many other ways, but of them all, the chosen one was the bland alphabetical order. Somehow having forest living critters all in the same area of a book helps me visuzlie who are those monsters and how a forest would be inhabited. Having monsters be a group of stats separated by their first letter and organized with the mechanical side of the game is something I find stupid and lacking, at best. With D&DI it only became worse, since I can find the mechanics that best fit my group's needs for opposition and theya re all in one place. Anyone care to imagine how using D&D4 monster manuals would be in a computer free game preparation? I could have nightmares of that. [/QUOTE]
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