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Coming up with ideas for a Feywild adventure
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<blockquote data-quote="RoiC." data-source="post: 8119622" data-attributes="member: 6886752"><p>I've been running a campagin in the jungles of Chult (Tomb of Annihilation) for a year and something, and I feel like it's time to shake things up a bit, so I've decided to throw my players to the Feywild in the next session, for a arc lasting 2-4 sessions. Now, I have a rough idea that I want try and develop a bit, but I feel some commentary and ideas from other people would help me a lot.</p><p></p><p>There are two factions in this area. One is an ancient grandmother sea hag, who's in control of a large part of a nearby basin, teeming with life. Her denizens will probably include mermen, sea elves and/or other similar creatutes, who serve as some sort of vassals for her. The other faction is an aspiring young adult green dragon, in control of a large portion of the forest, and has a bunch of local fey corrupted by him serve him as minions or just being his unwilling denizens. Because it's the Feywild, strict good and evil are out of the window. Both will be cruel, self-serving rulers, but both will have both positive and negative effect on the area (for example, they dragon might protect the area from powerful invaders, but demand someone sacrficied to him twice a week - that's just an idea, I feel like I can really make this part interesting). Both the dragon and the hag will want to depose each other to take the other's territory for themselves, and will both try to enlist the party's help to destabilize the other's rule (or even outright take them out). I plan on giving the party the option of siding with whoever they want, take down both factions if they wish to, or outright ignore them and move on to other areas of the Feywild. Hell, maybe I can even throw in a third faction.</p><p></p><p>So far, I have these details sort of figured out:</p><p></p><ul> <li data-xf-list-type="ul">I want the arc to start when some random pixie/sprite/quickling/whatever working for the dragon will steal one of the PCs' nose - "got your nose", but for real, complete with mechanical implications.</li> <li data-xf-list-type="ul">The dragon will offer the nose back if the party will help him in his struggle with the hag, maybe even help them get back home.</li> <li data-xf-list-type="ul">The hag will offer some weird magical alternative for the nose if the party will help her in her struggle with the dragom, and will even tell the group that she open a gateway to the Prime, but she'll need a green dragon's corpse as a material component.</li> </ul><p></p><p>I feel like this might be a really solid idea for an adventure, and a bit of a change from the stuff that we've been doing until now, because I feel like I could use some change. I'll appreciate any ideas and inspiration you can provide to help me flesh my idea out a bit and expand on it. Cheers!</p></blockquote><p></p>
[QUOTE="RoiC., post: 8119622, member: 6886752"] I've been running a campagin in the jungles of Chult (Tomb of Annihilation) for a year and something, and I feel like it's time to shake things up a bit, so I've decided to throw my players to the Feywild in the next session, for a arc lasting 2-4 sessions. Now, I have a rough idea that I want try and develop a bit, but I feel some commentary and ideas from other people would help me a lot. There are two factions in this area. One is an ancient grandmother sea hag, who's in control of a large part of a nearby basin, teeming with life. Her denizens will probably include mermen, sea elves and/or other similar creatutes, who serve as some sort of vassals for her. The other faction is an aspiring young adult green dragon, in control of a large portion of the forest, and has a bunch of local fey corrupted by him serve him as minions or just being his unwilling denizens. Because it's the Feywild, strict good and evil are out of the window. Both will be cruel, self-serving rulers, but both will have both positive and negative effect on the area (for example, they dragon might protect the area from powerful invaders, but demand someone sacrficied to him twice a week - that's just an idea, I feel like I can really make this part interesting). Both the dragon and the hag will want to depose each other to take the other's territory for themselves, and will both try to enlist the party's help to destabilize the other's rule (or even outright take them out). I plan on giving the party the option of siding with whoever they want, take down both factions if they wish to, or outright ignore them and move on to other areas of the Feywild. Hell, maybe I can even throw in a third faction. So far, I have these details sort of figured out: [LIST] [*]I want the arc to start when some random pixie/sprite/quickling/whatever working for the dragon will steal one of the PCs' nose - "got your nose", but for real, complete with mechanical implications. [*]The dragon will offer the nose back if the party will help him in his struggle with the hag, maybe even help them get back home. [*]The hag will offer some weird magical alternative for the nose if the party will help her in her struggle with the dragom, and will even tell the group that she open a gateway to the Prime, but she'll need a green dragon's corpse as a material component. [/LIST] I feel like this might be a really solid idea for an adventure, and a bit of a change from the stuff that we've been doing until now, because I feel like I could use some change. I'll appreciate any ideas and inspiration you can provide to help me flesh my idea out a bit and expand on it. Cheers! [/QUOTE]
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