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Coming up with Yuan-ti names...
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<blockquote data-quote="Warrior Poet" data-source="post: 2337096" data-attributes="member: 1057"><p>You could also try some variants relative to Yuan-ti type and position.</p><p></p><p>The purebloods are most close to humanoids, so try the various hissing-sound names for them, as that seems to fit with regard to a particular cultural characteristic (humanoids with distinct, vocalized names).</p><p></p><p>As you get further along into the half-bloods and abominations, you could eliminate names altogether. I don't know very much about snakes, but in addition to hissing, I know the various pit vipers can sense heat, and some snakes probably have some sort of tactile communication form, or perhaps smell (?). I've heard that snake eyesight isn't necessarily very good, although it probably varies by species. So maybe the more snake-like Yuan-ti have names that simply consist of variations in hissing, or different heat signatures, or particular scale colors and patterns, which could be a cool variant (and a nice way to get out of having to name some of them!). Maybe even the way a particular abomination flicks its tongue as it tests the air is a way of saying, "I am the overlord of this pit, who slew the humans of the lower valley, liberator of the egg caves, and right hand of the Anathema-Who-Lives-In-Darkness."</p><p></p><p>Obviously, if someone in the party speaks "Yuan-ti" that foils it somewhat, unless you want to allow the Speak Language: Yuan-ti to encompass recognizing scale patterns, hissing, and heat or scent variations as names. Maybe it's a Knowledge: Heraldry skill, or other Knowledge subset.</p><p></p><p>Good luck!</p><p></p><p>Warrior Poet</p></blockquote><p></p>
[QUOTE="Warrior Poet, post: 2337096, member: 1057"] You could also try some variants relative to Yuan-ti type and position. The purebloods are most close to humanoids, so try the various hissing-sound names for them, as that seems to fit with regard to a particular cultural characteristic (humanoids with distinct, vocalized names). As you get further along into the half-bloods and abominations, you could eliminate names altogether. I don't know very much about snakes, but in addition to hissing, I know the various pit vipers can sense heat, and some snakes probably have some sort of tactile communication form, or perhaps smell (?). I've heard that snake eyesight isn't necessarily very good, although it probably varies by species. So maybe the more snake-like Yuan-ti have names that simply consist of variations in hissing, or different heat signatures, or particular scale colors and patterns, which could be a cool variant (and a nice way to get out of having to name some of them!). Maybe even the way a particular abomination flicks its tongue as it tests the air is a way of saying, "I am the overlord of this pit, who slew the humans of the lower valley, liberator of the egg caves, and right hand of the Anathema-Who-Lives-In-Darkness." Obviously, if someone in the party speaks "Yuan-ti" that foils it somewhat, unless you want to allow the Speak Language: Yuan-ti to encompass recognizing scale patterns, hissing, and heat or scent variations as names. Maybe it's a Knowledge: Heraldry skill, or other Knowledge subset. Good luck! Warrior Poet [/QUOTE]
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