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Command and spike growth
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<blockquote data-quote="plisnithus8" data-source="post: 8435856" data-attributes="member: 6870553"><p>Fleeing means to run from a place of danger. Running through thorns, caltrops, or broken glass would be something harmful but only if someone moves. The Command to Flee would make someone move through something they should know is harmful. They would know there is danger from doing so; therefore the spell would fail because it commands them to do something they know would be harmful. The spell doesn’t make someone less intelligent. </p><p>a better ansnikogy than a cliff might be a very high pedestal: someone standing on it is in potential danger (risk), but only if they move. Similarly, someone in thorns are at risk but the risk only kicks in if they move, which they cannot be forced to do according to the spell.</p><p></p><p>It’s also similar to the Dune pain box. Is Paul in danger with his hand in the box and poison needle at his neck? Yes, but the harm (damage) only comes if he moves.</p></blockquote><p></p>
[QUOTE="plisnithus8, post: 8435856, member: 6870553"] Fleeing means to run from a place of danger. Running through thorns, caltrops, or broken glass would be something harmful but only if someone moves. The Command to Flee would make someone move through something they should know is harmful. They would know there is danger from doing so; therefore the spell would fail because it commands them to do something they know would be harmful. The spell doesn’t make someone less intelligent. a better ansnikogy than a cliff might be a very high pedestal: someone standing on it is in potential danger (risk), but only if they move. Similarly, someone in thorns are at risk but the risk only kicks in if they move, which they cannot be forced to do according to the spell. It’s also similar to the Dune pain box. Is Paul in danger with his hand in the box and poison needle at his neck? Yes, but the harm (damage) only comes if he moves. [/QUOTE]
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