Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Command and spike growth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="plisnithus8" data-source="post: 8436005" data-attributes="member: 6870553"><p>I had never considered using Command to detect traps until someone mentioned it here so am processing it “aloud” here. We are discussing magic which naturally seems absurd IRL.</p><p></p><p>To help clarify things for myself, I looked up Jeremy Crawford’s Tweet regarding Flee:</p><p>“Command: Flee isn't directly harmful; OA may or may not happen. ‘Jump in the lava’& ‘Stab yourself’—harmful.”</p><p></p><p>From this, I am understanding RAI to regard:</p><ul> <li data-xf-list-type="ul">harm be interpreted by each target,</li> <li data-xf-list-type="ul">and “directly” means only circumstances that would be automatically damaging to the target such as any movement within Spike Growth.</li> </ul><p>Honestly, I am having a hard time with the OA not being harmful --considering the target is interpreting what is harmful, if a Thug knows that moving through Spike Growth causes harm, why would it not consider moving around enemies it is in combat who bear weapons potentially more damaging than spikes as not harmful? Shouldn't it know how OA work just like a PC do? Flee doesn't make them scared, just comes them to move away.</p><p></p><p>And what do you say to the PC that tries to use the Command-Awake on a sleeping creature that they can see within range (non-undead, that speaks their language)? Seems to fall outside of RAI but might be RAW.</p></blockquote><p></p>
[QUOTE="plisnithus8, post: 8436005, member: 6870553"] I had never considered using Command to detect traps until someone mentioned it here so am processing it “aloud” here. We are discussing magic which naturally seems absurd IRL. To help clarify things for myself, I looked up Jeremy Crawford’s Tweet regarding Flee: “Command: Flee isn't directly harmful; OA may or may not happen. ‘Jump in the lava’& ‘Stab yourself’—harmful.” From this, I am understanding RAI to regard: [LIST] [*]harm be interpreted by each target, [*]and “directly” means only circumstances that would be automatically damaging to the target such as any movement within Spike Growth. [/LIST] Honestly, I am having a hard time with the OA not being harmful --considering the target is interpreting what is harmful, if a Thug knows that moving through Spike Growth causes harm, why would it not consider moving around enemies it is in combat who bear weapons potentially more damaging than spikes as not harmful? Shouldn't it know how OA work just like a PC do? Flee doesn't make them scared, just comes them to move away. And what do you say to the PC that tries to use the Command-Awake on a sleeping creature that they can see within range (non-undead, that speaks their language)? Seems to fall outside of RAI but might be RAW. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Command and spike growth
Top