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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Daztur" data-source="post: 9437065" data-attributes="member: 55680"><p>A lot of illusions are TOO open-ended. I like how TSR/3.0e/5e Command very specifically defines what it does but also allows the door open to creativity. Just a great spell that's a lot of fun.</p><p></p><p></p><p></p><p>Yes, it also scales very well with upcasting.</p><p></p><p></p><p></p><p>My complaint is more than the flexibility. I LIKE the restrictions on it from it having to be one word to it having to be an actual word, not mind control so that things like not knowing the language or (logically) plugging your ears with wax are enough to stop it. Having the flavor of the spell MATTER not just being an irrelevant line of text really makes it feel more real and not just a game mechanic to me.</p><p></p><p>In any case Suggestion (especially now that 5.5e buffed it) always just felt OPed to me if I used it to its full potential so I've held off on using it in most games. With Command I always feel free to go balls to the wall with it because of how its limited.</p><p></p><p></p><p></p><p>Exactly. It's not that I want the raw power of mind controlling people, it's how its mechanical effects and its flavor were so wonderfully intertwined. It's the kind of design I'd like to see more of, not be stripped out of the game.</p><p></p><p></p><p></p><p>Now that's just silly. "Greater Command" would be ludicrously underpowered for a 5th level spell. And hell, if the original Command was overpowered I'd have no problem nerfing it. Lower its range, give the target advantage on the saving throw if the room is noisy, whatever. I'm not after the raw power, just how the spell rewards creativity and how the flavor and the mechanics of the spells match so beautifully. </p><p></p><p>In any case in terms of raw power 5.5e Command is, if anything, buffed. "Flee" and "grovel" are POWERFUL uses of the Command spells and they've just had the restrictions on being cast on undead and people who don't speak your language removed. WotC isn't changing Command because it's too powerful (if they were then why buff it?) but because they apparently don't like more open-ended spells and abilities.</p><p></p><p></p><p></p><p>Sure, if I note a weakness in a monster and the PCs find a way to take advantage of that with their weapon attacks I give them something appropriate.</p><p></p><p></p><p></p><p>Just don't like the buff to the spell that it can affect people who can't understand what you're saying. Really like the original rules/flavor that it hinges on people understanding what you're saying. Would let people do stuff like avoid Command if they stuffed their ears with wax like Odysseus or what have you since I really like the flavor of spells mattering.</p><p></p><p></p><p></p><p>Casters need to be reigned in but I prefer reigning in their raw power over their ability to be sneaky rat bastards.</p><p></p><p></p><p></p><p>No rules can fix naughty word DMs.</p><p></p><p></p><p></p><p>Yeah, have seen that too. It's silly and immature but it's fun. D&D should be fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Daztur, post: 9437065, member: 55680"] A lot of illusions are TOO open-ended. I like how TSR/3.0e/5e Command very specifically defines what it does but also allows the door open to creativity. Just a great spell that's a lot of fun. Yes, it also scales very well with upcasting. My complaint is more than the flexibility. I LIKE the restrictions on it from it having to be one word to it having to be an actual word, not mind control so that things like not knowing the language or (logically) plugging your ears with wax are enough to stop it. Having the flavor of the spell MATTER not just being an irrelevant line of text really makes it feel more real and not just a game mechanic to me. In any case Suggestion (especially now that 5.5e buffed it) always just felt OPed to me if I used it to its full potential so I've held off on using it in most games. With Command I always feel free to go balls to the wall with it because of how its limited. Exactly. It's not that I want the raw power of mind controlling people, it's how its mechanical effects and its flavor were so wonderfully intertwined. It's the kind of design I'd like to see more of, not be stripped out of the game. Now that's just silly. "Greater Command" would be ludicrously underpowered for a 5th level spell. And hell, if the original Command was overpowered I'd have no problem nerfing it. Lower its range, give the target advantage on the saving throw if the room is noisy, whatever. I'm not after the raw power, just how the spell rewards creativity and how the flavor and the mechanics of the spells match so beautifully. In any case in terms of raw power 5.5e Command is, if anything, buffed. "Flee" and "grovel" are POWERFUL uses of the Command spells and they've just had the restrictions on being cast on undead and people who don't speak your language removed. WotC isn't changing Command because it's too powerful (if they were then why buff it?) but because they apparently don't like more open-ended spells and abilities. Sure, if I note a weakness in a monster and the PCs find a way to take advantage of that with their weapon attacks I give them something appropriate. Just don't like the buff to the spell that it can affect people who can't understand what you're saying. Really like the original rules/flavor that it hinges on people understanding what you're saying. Would let people do stuff like avoid Command if they stuffed their ears with wax like Odysseus or what have you since I really like the flavor of spells mattering. Casters need to be reigned in but I prefer reigning in their raw power over their ability to be sneaky rat bastards. No rules can fix naughty word DMs. Yeah, have seen that too. It's silly and immature but it's fun. D&D should be fun :( [/QUOTE]
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