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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Daztur" data-source="post: 9437077" data-attributes="member: 55680"><p>Yup, same here. I think I stated my own place on the D&D spectrum 12 years ago pretty clearly: <a href="https://www.enworld.org/threads/very-long-combat-as-sport-vs-combat-as-war-a-key-difference-in-d-d-play-styles.317715/" target="_blank">[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...</a> and I haven't changed much in my views since then.</p><p></p><p>Although 5e was never my favorite edition it was a good enough compromise that I had fun with it playing with a lot of people on different bits of that spectrum. Although 5.5e doesn't change that much it changes enough that I don't feel confident in WotC trying to keep the game in that compromise sweet spot, especially as with things like Tasha's WotC has been headed away from being a compromise with me for a while now.</p><p></p><p></p><p></p><p>And this is another strike against 5.5e for me. I often have an easier time learning entirely new rules than newer version of the rules I already know. I've CONSTANTLY gotten 3.5e and 5e rules mixed up, but I never get D&D and Blades in the Dark rules mixed up. I feel certain if I ran 5.5e, I'd be getting naughty word mixed up a lot. </p><p></p><p>Of course with some practice I'd eventually stop getting naughty word mixed up (just like I don't put many 3.5e-isms in my 5e games anymore), it's just that 5.5e has to be a clear upgrade from 5e to be worth the hassle of getting my brain to remember all of the hundred little differences. I just don't see it being worth the bother at this point. Will check out 6e and give it a shot if it passes my "does this edition naughty word up the Command spell?" litmus test.</p></blockquote><p></p>
[QUOTE="Daztur, post: 9437077, member: 55680"] Yup, same here. I think I stated my own place on the D&D spectrum 12 years ago pretty clearly: [URL="https://www.enworld.org/threads/very-long-combat-as-sport-vs-combat-as-war-a-key-difference-in-d-d-play-styles.317715/"][Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...[/URL] and I haven't changed much in my views since then. Although 5e was never my favorite edition it was a good enough compromise that I had fun with it playing with a lot of people on different bits of that spectrum. Although 5.5e doesn't change that much it changes enough that I don't feel confident in WotC trying to keep the game in that compromise sweet spot, especially as with things like Tasha's WotC has been headed away from being a compromise with me for a while now. And this is another strike against 5.5e for me. I often have an easier time learning entirely new rules than newer version of the rules I already know. I've CONSTANTLY gotten 3.5e and 5e rules mixed up, but I never get D&D and Blades in the Dark rules mixed up. I feel certain if I ran 5.5e, I'd be getting naughty word mixed up a lot. Of course with some practice I'd eventually stop getting naughty word mixed up (just like I don't put many 3.5e-isms in my 5e games anymore), it's just that 5.5e has to be a clear upgrade from 5e to be worth the hassle of getting my brain to remember all of the hundred little differences. I just don't see it being worth the bother at this point. Will check out 6e and give it a shot if it passes my "does this edition naughty word up the Command spell?" litmus test. [/QUOTE]
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