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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Ruin Explorer" data-source="post: 9437407" data-attributes="member: 18"><p>Preach it man. I love when RPGs have a bunch of languages, especially if they're cultural rather racial or the like - the very best I've seen in a D&D product was Taladas, all the way back in 1989, which had a ton of languages, and a cool flow chart with like dots on the flow to show how the languages related to each other, so like if you were a perfect speaker of one language, you might understand about 70% of what was being said in another, closely-related one, and about 20% of a more a distantly related one, and so on.</p><p></p><p>I do think it's fine for Command to supersede actually knowing the language in question, because I see it as a supernatural command, like in the language of the universe or whatever, the language the gods spoke to bring the world into being. But generally? I like complex language setups.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9437407, member: 18"] Preach it man. I love when RPGs have a bunch of languages, especially if they're cultural rather racial or the like - the very best I've seen in a D&D product was Taladas, all the way back in 1989, which had a ton of languages, and a cool flow chart with like dots on the flow to show how the languages related to each other, so like if you were a perfect speaker of one language, you might understand about 70% of what was being said in another, closely-related one, and about 20% of a more a distantly related one, and so on. I do think it's fine for Command to supersede actually knowing the language in question, because I see it as a supernatural command, like in the language of the universe or whatever, the language the gods spoke to bring the world into being. But generally? I like complex language setups. [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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