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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Sword of Spirit" data-source="post: 9437456" data-attributes="member: 6677017"><p>Absolutely agree with the OP.</p><p></p><p>I sometimes feel like I'm the only one that sees these kinds of design philosophy shifts, or that everyone else who sees them just prefers 2024's philosophy.</p><p></p><p>I've played every edition from BECMI to 5e and every time I changed to a new edition it was because I actually preferred it (including trying out one and then sticking with the previous because I preferred it).</p><p></p><p>5e isn't perfect by any stretch, but its original design philosophy is closer to my ideal D&D than any other to date, and 2024 (and I feel like it noticeably started shifting around Xanathar's, even though there is a lot of the stuff I prefer still in that one) just isn't the same.</p><p></p><p>I feel like 3.5e was, with a few truly minor quibbles, a straight up improvement to 3.0e with the same design philosophy. (Assuming a combat grid was about the biggest philosophical departure, and a grid still wasn't required, just supported in more detail.) And I think the vast majority of 3.0e fans would agree with me, which is why nobody stuck with 3.0e because of a design shift. (A few stuck because they didn't want to re-buy the books, but few other reasons.)</p><p></p><p>But seems like "everyone" (and I haven't read this thread yet, so judging by other sources) is looking at the 2014 to 2024 transition as the same as 3.0 to 3.5, and from someone for whom 2e was my favorite when it was current, then 3e when it was current, then 3.5e until 5e was current...the change from 5e 2014 to recent products and 2024 just isn't the same as the shift from 3.0e to 3.5e.</p><p></p><p>Which is my long-winded way of saying thank you to the OP for such a well thought out post showing me I'm not crazy.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9437456, member: 6677017"] Absolutely agree with the OP. I sometimes feel like I'm the only one that sees these kinds of design philosophy shifts, or that everyone else who sees them just prefers 2024's philosophy. I've played every edition from BECMI to 5e and every time I changed to a new edition it was because I actually preferred it (including trying out one and then sticking with the previous because I preferred it). 5e isn't perfect by any stretch, but its original design philosophy is closer to my ideal D&D than any other to date, and 2024 (and I feel like it noticeably started shifting around Xanathar's, even though there is a lot of the stuff I prefer still in that one) just isn't the same. I feel like 3.5e was, with a few truly minor quibbles, a straight up improvement to 3.0e with the same design philosophy. (Assuming a combat grid was about the biggest philosophical departure, and a grid still wasn't required, just supported in more detail.) And I think the vast majority of 3.0e fans would agree with me, which is why nobody stuck with 3.0e because of a design shift. (A few stuck because they didn't want to re-buy the books, but few other reasons.) But seems like "everyone" (and I haven't read this thread yet, so judging by other sources) is looking at the 2014 to 2024 transition as the same as 3.0 to 3.5, and from someone for whom 2e was my favorite when it was current, then 3e when it was current, then 3.5e until 5e was current...the change from 5e 2014 to recent products and 2024 just isn't the same as the shift from 3.0e to 3.5e. Which is my long-winded way of saying thank you to the OP for such a well thought out post showing me I'm not crazy. [/QUOTE]
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