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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Daztur" data-source="post: 9437598" data-attributes="member: 55680"><p>Well that goes for every game <em>shrug</em> You need to get people on board with the expectations of the game. In my experience it isn't any harder to teach newbies with no RPG experience OSR games than it is to teach them 5e. If anything OSR games are easier to teach random people since so much of the mechanical weight is dumped on the DM, which means you can play just fine with players who don't know sweet naughty word-all about how the game works. However, it's hard as hell to teach a newbie how to DM an OSR game so it balances out.</p><p></p><p>That's not to say that 5e doesn't have some things going for it. My son, who is obsessed with D&D in that very specifically teenager way LOVES that it hits the sweet spot between being complicated enough that he can do mental CharOp exercises when he's not playing but simple enough that he can wrap his mind around the rules. For him 4e and 3.5e were overwhelming in how many mechanics there were and "3d6 in order straight down the line" was too simple for him while 5e was just right.</p></blockquote><p></p>
[QUOTE="Daztur, post: 9437598, member: 55680"] Well that goes for every game [I]shrug[/I] You need to get people on board with the expectations of the game. In my experience it isn't any harder to teach newbies with no RPG experience OSR games than it is to teach them 5e. If anything OSR games are easier to teach random people since so much of the mechanical weight is dumped on the DM, which means you can play just fine with players who don't know sweet naughty word-all about how the game works. However, it's hard as hell to teach a newbie how to DM an OSR game so it balances out. That's not to say that 5e doesn't have some things going for it. My son, who is obsessed with D&D in that very specifically teenager way LOVES that it hits the sweet spot between being complicated enough that he can do mental CharOp exercises when he's not playing but simple enough that he can wrap his mind around the rules. For him 4e and 3.5e were overwhelming in how many mechanics there were and "3d6 in order straight down the line" was too simple for him while 5e was just right. [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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