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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="vagabundo" data-source="post: 9437621" data-attributes="member: 55864"><p>And that brouhaha was always stupid. The DMs job there was to mesh the narrative to the mechanical, if it matters to the group, and its so straightforward to do that: "your attack (effect whatever) creates a resonance wave in the jelly, causing it to wobble, destablising it." Same mechanical effect as prone. Everybodies happy.</p><p></p><p>"Rulings not rules" was a cop out that left DMs hanging out to dry, without enough tools and mechanics to hang their hat on. </p><p></p><p>For experienced DMs I doubt it was an issue as they tend to bring their toolbox from edition to edition, even TTRPG to TTRPG. But for newer DMs that kind of help is invaluable. I think what saved them are all the Youtube vids and podcasts to level up as DMs quicker.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 9437621, member: 55864"] And that brouhaha was always stupid. The DMs job there was to mesh the narrative to the mechanical, if it matters to the group, and its so straightforward to do that: "your attack (effect whatever) creates a resonance wave in the jelly, causing it to wobble, destablising it." Same mechanical effect as prone. Everybodies happy. "Rulings not rules" was a cop out that left DMs hanging out to dry, without enough tools and mechanics to hang their hat on. For experienced DMs I doubt it was an issue as they tend to bring their toolbox from edition to edition, even TTRPG to TTRPG. But for newer DMs that kind of help is invaluable. I think what saved them are all the Youtube vids and podcasts to level up as DMs quicker. [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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