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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Oofta" data-source="post: 9438005" data-attributes="member: 6801845"><p>The target has to follow the letter and their interpretation of the command in the old version of the spell. The caster does not get to decide how the command is followed, it's just one word.</p><p></p><p>"Fly": A creature without wings would either stand their looking confused or futilely flap their arms. Falling is not flying.</p><p>"Walk": They walk along the edge or in any other direction</p><p>"Jump": Jump in place, away from or along the edge.</p><p>"Dismount": if on a horse stopping the horse is just part of dismounting. But even if it's not the worst case is that they fall prone and would typically take a d6 falling damage. Might work for someone riding a flying mount but it depends if they're buckled in.</p><p>"Dive": they just move.</p><p>"Breathe": I generally rule that you can't hold your breath to avoid poisonous gas, that's why we have con saves.</p><p>"Eat": umm ... they start pulling out a sack lunch? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /></p><p>"Scream": you have to see the target to cast command, why not just use a free action to point out where they are?</p><p></p><p>These, to me, sound an awful lot like the DM that said my PC had to jump off the side of a ship at sea, even though that was only one direction they could jump. If a target is intelligent, I have them do what I would have a PC do in their situation.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9438005, member: 6801845"] The target has to follow the letter and their interpretation of the command in the old version of the spell. The caster does not get to decide how the command is followed, it's just one word. "Fly": A creature without wings would either stand their looking confused or futilely flap their arms. Falling is not flying. "Walk": They walk along the edge or in any other direction "Jump": Jump in place, away from or along the edge. "Dismount": if on a horse stopping the horse is just part of dismounting. But even if it's not the worst case is that they fall prone and would typically take a d6 falling damage. Might work for someone riding a flying mount but it depends if they're buckled in. "Dive": they just move. "Breathe": I generally rule that you can't hold your breath to avoid poisonous gas, that's why we have con saves. "Eat": umm ... they start pulling out a sack lunch? :unsure: "Scream": you have to see the target to cast command, why not just use a free action to point out where they are? These, to me, sound an awful lot like the DM that said my PC had to jump off the side of a ship at sea, even though that was only one direction they could jump. If a target is intelligent, I have them do what I would have a PC do in their situation. [/QUOTE]
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