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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Daztur" data-source="post: 9438188" data-attributes="member: 55680"><p>Good point. You can certainly be juvenile in any version of D&D if you want to. In games where "flavor is free" you can reflavor stuff into stupid juvenile antics and that would be your fault, not the fault of the rules.</p><p></p><p></p><p></p><p>Ugh, I really hate rule solutions to player problems. If your players are being immature dicks then changing the text of Command isn't going to fix that. The only way to fix that is to not play with immature dicks.</p><p></p><p>Although what counts as being an immature dick can really vary from one campaign to another, the Icelandic Sagas are full of murderhobos and dirty jokes and they're 800 or so years old. </p><p></p><p></p><p></p><p>Never had immature naughty word with Command be a problem personally and I've been playing since 1990. Had some issues with people trying to get NPCs to be suicidal with Command but just pointing out the full text of the spell cleared that up <em>shrugs</em></p><p></p><p></p><p></p><p>The 1e DMG is an absolute treasure trove...but there's a reason why modern OSR games tend to draw on B/X more than on 1e...That said I would like to see a more crunchy OSR game that draws on all of the insane glory of things like weapon speed factors, round segments, and all the rest and adapts them and changes them to make them more playable in a modern game. A lot of modern OSR games seem to be competing to see who can be the most minimalist and it's gotten a bit much. There's a lot of nuggets of genius in the 1e DMG like the rules about how far the noise if your footsteps carry based on various factors that get lost in the disorganized mess of the 1e DMG.</p><p></p><p></p><p></p><p>All through the 90's I tried to run Very Serious Games about Epic Fantasy with other teens. It never ever worked (although me not being a very good DM back then didn't help). You need to either embrace the mayhem and go for Cugel the Clever and Egil Skallagrimson instead of Aragorn and Gandalf or get a group of players that are FULLY on board with a more serious tone. It doesn't matter what rules you use, if people want to drag a game down to a farce they'll do it and if you try to drop them they'll just get bored and do it harder. Rules can't fix bad players.</p><p></p><p></p><p></p><p>Again, very much a player problem over a rules problem. If players want to cast Command: defecate in a serious high fantasy game then they will never ever EVER be good players to have in a serious high fantasy game, no matter what rules you use. Very much a thing to be sorted out during Session Zero and running a game that fits the players and/or booting players who can't play the game you want to run.</p></blockquote><p></p>
[QUOTE="Daztur, post: 9438188, member: 55680"] Good point. You can certainly be juvenile in any version of D&D if you want to. In games where "flavor is free" you can reflavor stuff into stupid juvenile antics and that would be your fault, not the fault of the rules. Ugh, I really hate rule solutions to player problems. If your players are being immature dicks then changing the text of Command isn't going to fix that. The only way to fix that is to not play with immature dicks. Although what counts as being an immature dick can really vary from one campaign to another, the Icelandic Sagas are full of murderhobos and dirty jokes and they're 800 or so years old. Never had immature naughty word with Command be a problem personally and I've been playing since 1990. Had some issues with people trying to get NPCs to be suicidal with Command but just pointing out the full text of the spell cleared that up [I]shrugs[/I] The 1e DMG is an absolute treasure trove...but there's a reason why modern OSR games tend to draw on B/X more than on 1e...That said I would like to see a more crunchy OSR game that draws on all of the insane glory of things like weapon speed factors, round segments, and all the rest and adapts them and changes them to make them more playable in a modern game. A lot of modern OSR games seem to be competing to see who can be the most minimalist and it's gotten a bit much. There's a lot of nuggets of genius in the 1e DMG like the rules about how far the noise if your footsteps carry based on various factors that get lost in the disorganized mess of the 1e DMG. All through the 90's I tried to run Very Serious Games about Epic Fantasy with other teens. It never ever worked (although me not being a very good DM back then didn't help). You need to either embrace the mayhem and go for Cugel the Clever and Egil Skallagrimson instead of Aragorn and Gandalf or get a group of players that are FULLY on board with a more serious tone. It doesn't matter what rules you use, if people want to drag a game down to a farce they'll do it and if you try to drop them they'll just get bored and do it harder. Rules can't fix bad players. Again, very much a player problem over a rules problem. If players want to cast Command: defecate in a serious high fantasy game then they will never ever EVER be good players to have in a serious high fantasy game, no matter what rules you use. Very much a thing to be sorted out during Session Zero and running a game that fits the players and/or booting players who can't play the game you want to run. [/QUOTE]
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