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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="EzekielRaiden" data-source="post: 9438206" data-attributes="member: 6790260"><p>Again, the problem is not <em>one specific</em> usage of <em>one specific</em> spell.</p><p></p><p>It is having to have this kind of conversation over, and over, and over, and over. Because it isn't just one spell like this. It's easily half the spell list, particularly for Wizards. Nearly every illusion, many enchantments, more than a few conjurations and transmutations. Even evocation gets in on the game, with obvious "full of edge cases" examples like <em>Leomund's tiny hut</em> and <em>Otiluke's resilient sphere</em>, but you don't have to go further than 2nd level's <em>darkness</em> to get the potential for problems (does <em>darkness</em> dispel lights that simply happen to intersect with it <em>after</em> it's cast, or is it only at the moment of casting?)</p><p></p><p>Given the incredible potency and versatility of magic, and the fact that it comes in discrete chunks where it really feels awful to cast something for zero benefit, every spellcaster is incentivized to pick the options that will let them squeeze out the maximal benefit every time. So you push and push and push with the "creative" options....or you fall back on old faithful ones that are generically powerful (e.g. <em>haste, fly, fireball, </em>etc.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9438206, member: 6790260"] Again, the problem is not [I]one specific[/I] usage of [I]one specific[/I] spell. It is having to have this kind of conversation over, and over, and over, and over. Because it isn't just one spell like this. It's easily half the spell list, particularly for Wizards. Nearly every illusion, many enchantments, more than a few conjurations and transmutations. Even evocation gets in on the game, with obvious "full of edge cases" examples like [I]Leomund's tiny hut[/I] and [I]Otiluke's resilient sphere[/I], but you don't have to go further than 2nd level's [I]darkness[/I] to get the potential for problems (does [I]darkness[/I] dispel lights that simply happen to intersect with it [I]after[/I] it's cast, or is it only at the moment of casting?) Given the incredible potency and versatility of magic, and the fact that it comes in discrete chunks where it really feels awful to cast something for zero benefit, every spellcaster is incentivized to pick the options that will let them squeeze out the maximal benefit every time. So you push and push and push with the "creative" options....or you fall back on old faithful ones that are generically powerful (e.g. [I]haste, fly, fireball, [/I]etc.) [/QUOTE]
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