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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="SableWyvern" data-source="post: 9438225" data-attributes="member: 1008"><p>I have one player who is particularly likely to try this kind of thing. But he will find as many edge cases and interesting uses for his character's powers and abilities as he possibly can <em>prior to play</em>, so we can have the discussion when there is no time pressure. If he comes up with something in the middle of the session, we are highly unlikely to spend minutes discussing it, unless we're in a slow-paced planning period already.</p><p></p><p>If it's the middle of combat, or any situation where the game needs to move forward, then we'll have a quick discussion, I'll make a ruling if necessary, and then we move on. If it needs further thought, I will mention at the time that my immediate ruling (whether in the player's favour or not) will need to be reassessed in more detail after the session.</p><p></p><p>None of us consider five minutes arguing about rule interpretations to be a valuable use of our time when there is actual gaming that could be happening, so we simply don't waste our time having those arguments during the game.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9438225, member: 1008"] I have one player who is particularly likely to try this kind of thing. But he will find as many edge cases and interesting uses for his character's powers and abilities as he possibly can [I]prior to play[/I], so we can have the discussion when there is no time pressure. If he comes up with something in the middle of the session, we are highly unlikely to spend minutes discussing it, unless we're in a slow-paced planning period already. If it's the middle of combat, or any situation where the game needs to move forward, then we'll have a quick discussion, I'll make a ruling if necessary, and then we move on. If it needs further thought, I will mention at the time that my immediate ruling (whether in the player's favour or not) will need to be reassessed in more detail after the session. None of us consider five minutes arguing about rule interpretations to be a valuable use of our time when there is actual gaming that could be happening, so we simply don't waste our time having those arguments during the game. [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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