Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9438242" data-attributes="member: 6790260"><p>Don't mean to add to your backlog, but part of this was quoted and I want to address it.</p><p></p><p>This is flavor that pretty much only causes the following (mechanical) effects:</p><ol> <li data-xf-list-type="ol">Punishment because of something either outside of one's control (such as weather) or which is obscure and difficult to predict. I get that this makes it more "realistic", but the vast, vast, vast majority of the time, all it does is make things suck more for the player in question. That's the single biggest reason folks don't want this.</li> <li data-xf-list-type="ol">Significant effort invested simply to avoid the aforementioned punishments, without any actual <em>benefit</em> gained. Mechanics that work solely by applying a penalty for failure, but do nothing for success/clever play/etc., are generally not well-liked and often get ignored or downplayed. That's why most "encumbrance" type mechanics fail.</li> <li data-xf-list-type="ol">Extreme fiddly-ness. This arises from both of the previous things, but can also just happen on its own. Having to keep in mind a bazillion little effects here and there is often tedious and time-consuming, when players would much rather get to the action. Doubly so when the fiddly stuff feels like a mere distraction if it doesn't really <em>change</em> the result any.</li> </ol><p>I get it, I really do, you want to have a world that manifestly makes all the real considerations of "using black-powder weapons" or "fighting with blades" or whatever else actually meaningful. That level of detail excites you, gets you pumped, makes you WANT to engage and explore and do all the things. Unfortunately...for a lot of people, including myself, it does exactly the opposite for us. It feels like having to file your taxes just to not get slapped with a nasty penalty or to be merely <em>allowed</em> to do the cool adventurous thing you signed up to do, and then you find out you failed to include supplemental form #238B in triplicate with a blood sample, so now you're paying the Rainy Day Fund penalty.</p><p></p><p>Like...the fact that you can grok how the Warlock would be annoyed by this with a re-skinned <em>eldritch blast</em> shows you <em>get</em> that people can be deeply, deeply annoyed by this kind of stuff. There's just one small leap to make from there: people who want to play Gunslingers very frequently (as in, almost all the time) <em>also</em> feel that annoyed when they find out that suddenly their gun-slinging is useless crap because of bad weather.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9438242, member: 6790260"] Don't mean to add to your backlog, but part of this was quoted and I want to address it. This is flavor that pretty much only causes the following (mechanical) effects: [LIST=1] [*]Punishment because of something either outside of one's control (such as weather) or which is obscure and difficult to predict. I get that this makes it more "realistic", but the vast, vast, vast majority of the time, all it does is make things suck more for the player in question. That's the single biggest reason folks don't want this. [*]Significant effort invested simply to avoid the aforementioned punishments, without any actual [I]benefit[/I] gained. Mechanics that work solely by applying a penalty for failure, but do nothing for success/clever play/etc., are generally not well-liked and often get ignored or downplayed. That's why most "encumbrance" type mechanics fail. [*]Extreme fiddly-ness. This arises from both of the previous things, but can also just happen on its own. Having to keep in mind a bazillion little effects here and there is often tedious and time-consuming, when players would much rather get to the action. Doubly so when the fiddly stuff feels like a mere distraction if it doesn't really [I]change[/I] the result any. [/LIST] I get it, I really do, you want to have a world that manifestly makes all the real considerations of "using black-powder weapons" or "fighting with blades" or whatever else actually meaningful. That level of detail excites you, gets you pumped, makes you WANT to engage and explore and do all the things. Unfortunately...for a lot of people, including myself, it does exactly the opposite for us. It feels like having to file your taxes just to not get slapped with a nasty penalty or to be merely [I]allowed[/I] to do the cool adventurous thing you signed up to do, and then you find out you failed to include supplemental form #238B in triplicate with a blood sample, so now you're paying the Rainy Day Fund penalty. Like...the fact that you can grok how the Warlock would be annoyed by this with a re-skinned [I]eldritch blast[/I] shows you [I]get[/I] that people can be deeply, deeply annoyed by this kind of stuff. There's just one small leap to make from there: people who want to play Gunslingers very frequently (as in, almost all the time) [I]also[/I] feel that annoyed when they find out that suddenly their gun-slinging is useless crap because of bad weather. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
Top