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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="EzekielRaiden" data-source="post: 9438361" data-attributes="member: 6790260"><p>Uh...no? That has nothing to do with the claim made.</p><p></p><p>The claim made was that a significant number of brand-new DMs with 5e were burned by that process, and thus chose to exit the hobby rather than sticking around. That doesn't say one thing about whether <em>zero</em> "DM(s) who started with 5e [are] good DM(s)"--just that a significant number of people who would, or at least could, have been good DMs now <em>don't run D&D at all</em> because they had a bad experience.</p><p></p><p>My experience looking at how people responded to questions for the first, as noted, 3-4 years of 5e's run strongly reflects this. As does my experience with my first...at least two, probably three 5e DMs. They were inspired to give it a shot. The opacity of the text, the difficulty of getting actually useful advice from other people, and the rules letting them down led to disappointment and frustration, and they haven't DM'd again since. (That number would be four, but the fourth actually <em>did</em> come back to DMing about six years later.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9438361, member: 6790260"] Uh...no? That has nothing to do with the claim made. The claim made was that a significant number of brand-new DMs with 5e were burned by that process, and thus chose to exit the hobby rather than sticking around. That doesn't say one thing about whether [I]zero[/I] "DM(s) who started with 5e [are] good DM(s)"--just that a significant number of people who would, or at least could, have been good DMs now [I]don't run D&D at all[/I] because they had a bad experience. My experience looking at how people responded to questions for the first, as noted, 3-4 years of 5e's run strongly reflects this. As does my experience with my first...at least two, probably three 5e DMs. They were inspired to give it a shot. The opacity of the text, the difficulty of getting actually useful advice from other people, and the rules letting them down led to disappointment and frustration, and they haven't DM'd again since. (That number would be four, but the fourth actually [I]did[/I] come back to DMing about six years later.) [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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