Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 9438602" data-attributes="member: 7635"><p>The story Mearls told (and forgive me, I don't remember where) was that in the wake of 4e, they went back and played EVERY edition of D&D to see what people liked and disliked about each. Apparently, they took detailed notes on those games and attempted to integrate what they felt worked in each edition into 5e. And I can see elements of that: Rulings not Rules feels very at home in as Basic/OS style of play. The leaning in on their own IP/nostalgia of the original APs pulls heavily from the classic AD&D modules. The Multiverse style of world-building is straight from 2e. The 3e style of multiclassing and feats (the latter being optional for those who preferred the simplicity in builds). Some elements of 4e (like short rests) coming over in an altered form. But all of that was made to capture a feel similar to that, not emulate that exactly (which is why the infamous modular concept never worked; 5e was never going to emulate 4e style powers or AD&D style multiclassing). It also very heavily leaned in on nostalgia elements (a trend actually started in Essentials, where the starter set was literally a recreation of the Basic Red Box) to try to tie it all together. </p><p></p><p>Why it worked is because it felt enough like a generic mixture of all the D&D editions that came before it without emulating any one of them in specific. That was its blessing and its curse. It was much more streamlined than 3e or 4e and tried to capture some of the quirky elements of AD&D under the assumption that a good DM would know how to adjudicate it. And it 10 years, they felt they needed to provide a little more structure to the rules than they had prior while removing rules that nobody used (apparently).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9438602, member: 7635"] The story Mearls told (and forgive me, I don't remember where) was that in the wake of 4e, they went back and played EVERY edition of D&D to see what people liked and disliked about each. Apparently, they took detailed notes on those games and attempted to integrate what they felt worked in each edition into 5e. And I can see elements of that: Rulings not Rules feels very at home in as Basic/OS style of play. The leaning in on their own IP/nostalgia of the original APs pulls heavily from the classic AD&D modules. The Multiverse style of world-building is straight from 2e. The 3e style of multiclassing and feats (the latter being optional for those who preferred the simplicity in builds). Some elements of 4e (like short rests) coming over in an altered form. But all of that was made to capture a feel similar to that, not emulate that exactly (which is why the infamous modular concept never worked; 5e was never going to emulate 4e style powers or AD&D style multiclassing). It also very heavily leaned in on nostalgia elements (a trend actually started in Essentials, where the starter set was literally a recreation of the Basic Red Box) to try to tie it all together. Why it worked is because it felt enough like a generic mixture of all the D&D editions that came before it without emulating any one of them in specific. That was its blessing and its curse. It was much more streamlined than 3e or 4e and tried to capture some of the quirky elements of AD&D under the assumption that a good DM would know how to adjudicate it. And it 10 years, they felt they needed to provide a little more structure to the rules than they had prior while removing rules that nobody used (apparently). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
Top