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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="ECMO3" data-source="post: 9438744" data-attributes="member: 7030563"><p>Oh I agree, in combat that is never going to work.</p><p></p><p>We were not in combat though we were doing "parley" with weapons out. It was us and a rival adventuring group that both got to our goal in the dungeon at the same time and one group was going to get it. We were not enemies, and a couple of their members were friends with a couple of our members (not me or their leader) but the two parties were not "allies" or "enemies" overall. Their leader knocked her bow and told us to "stand down we are taking this". Some of the others in their party were hesitant and said so, some in our party were hesitant and wanted to either let them have it or talk it out.</p><p></p><p> The DM was expecting some sort of response from me/us that would likely be a persuasion check or intimidation check (or maybe just attack them). I just used command-Surrender on their leader .... essentially "<em>no you stand down" </em>in one word and with the force of magic behind it.</p><p></p><p>The DM thought it was clever and before the save even said I could use that on an intimidation check if I failed (although that character had a horrible Intimidation). If he had ruled different I would have been ok with that too.</p><p></p><p></p><p></p><p></p><p>I think the question was <em>"are any more Zhentarim soldiers coming here"</em> so it was yes or no. But she made her save anyway.</p><p></p><p></p><p></p><p></p><p>I think it works, but it is an interpretation thing. Most of the commands require you to that and only that on your next turn. So that is how I would have used it. But yes as DM I would have breathed on a party member (or members) if I could. But I would not have moved.</p><p></p><p></p><p></p><p>It would have been if he spoke our language ... so it would have been on another similar creature.</p><p></p><p></p><p></p><p>Sure he could ... but why would he. Rule of cool!</p><p></p><p>IME DMs love it when you do something creative that is not really explicitly covered by the rules and not overpowered.</p><p></p><p>As an example - my Kobold was in a hallway, leading to a balcony with party member outnumbered and fighting on the first floor below the balcony. I said I was going to run and leap off of the balcony on to one of the cultists below and try to knock him to the ground using the shove action. The PC at the time was a Bard 5/Chainlock 4/Rogue 1. Now there were lots of "better" things I could do as an action, the DM thought it was so cool he said I have advantage on the shove and if I succeed the bad guy cushions my blow and he takes the 1d6 fall damage instead of me.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9438744, member: 7030563"] Oh I agree, in combat that is never going to work. We were not in combat though we were doing "parley" with weapons out. It was us and a rival adventuring group that both got to our goal in the dungeon at the same time and one group was going to get it. We were not enemies, and a couple of their members were friends with a couple of our members (not me or their leader) but the two parties were not "allies" or "enemies" overall. Their leader knocked her bow and told us to "stand down we are taking this". Some of the others in their party were hesitant and said so, some in our party were hesitant and wanted to either let them have it or talk it out. The DM was expecting some sort of response from me/us that would likely be a persuasion check or intimidation check (or maybe just attack them). I just used command-Surrender on their leader .... essentially "[I]no you stand down" [/I]in one word and with the force of magic behind it. The DM thought it was clever and before the save even said I could use that on an intimidation check if I failed (although that character had a horrible Intimidation). If he had ruled different I would have been ok with that too. I think the question was [I]"are any more Zhentarim soldiers coming here"[/I] so it was yes or no. But she made her save anyway. I think it works, but it is an interpretation thing. Most of the commands require you to that and only that on your next turn. So that is how I would have used it. But yes as DM I would have breathed on a party member (or members) if I could. But I would not have moved. It would have been if he spoke our language ... so it would have been on another similar creature. Sure he could ... but why would he. Rule of cool! IME DMs love it when you do something creative that is not really explicitly covered by the rules and not overpowered. As an example - my Kobold was in a hallway, leading to a balcony with party member outnumbered and fighting on the first floor below the balcony. I said I was going to run and leap off of the balcony on to one of the cultists below and try to knock him to the ground using the shove action. The PC at the time was a Bard 5/Chainlock 4/Rogue 1. Now there were lots of "better" things I could do as an action, the DM thought it was so cool he said I have advantage on the shove and if I succeed the bad guy cushions my blow and he takes the 1d6 fall damage instead of me. [/QUOTE]
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