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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="EzekielRaiden" data-source="post: 9438864" data-attributes="member: 6790260"><p>It is very <em>limited</em> in its core design, which is not the same as being clean, elegant, nor functional--and the things you speak of here, like ability scores and such, were already in that state in 4e, where exception-based design<em> was</em> actually clean and elegant. General rules apply, unless a specific rule says otherwise--and the general rules were easy to apply and, in general, quite easy to predict how they'd change if you altered or ignored them. That was the whole point of "showing how the sausage is made"--making it <em>easy</em> for DMs to predict mechanical consequences.</p><p></p><p>By comparison, 5e is often extremely difficult to predict mechanical consequences, and its absolute mess of subsystems and profligate over-use of mechanics (such as Advantage) or blatantly too-dramatic-to-be-used stuff (like Exhaustion) leads to numerous rule dead-ends where DMs are left with nothing to provide. There are better ways. I've developed better ways in back-of-the-envelope stuff. But WotC can't use them, because errata is unacceptable to the playerbase.</p><p></p><p></p><p>Er...no, you can't. Because I've seen the products of doing that. It doesn't work, and produces wildly unbalanced encounters, sometimes the PCs doing the curbstomp, sometimes them <em>getting</em> curbstomped.</p><p></p><p></p><p>Except that it doesn't! Because monster HP varies <em>wildly</em> even within a single CR--and attempting to use PC math to create NPC monsters <em>doesn't work</em>. That's a big part of why monsters that aren't explicitly spellcasters (and even some that are!) are moving away from using PC-based magical abilities. They're much, much too powerful on a monster even when they'd be weak on a PC, because the mechanical expectations and needs of a monster are VERY different from those of a PC.</p><p></p><p>Being able to build a game where the PCs and NPCs work by exactly the same rules is a beautiful dream. It generally doesn't work in reality, because PCs have to survive several encounters a day most days. Monsters rarely fight more than <em>once</em>.</p><p></p><p></p><p>It is far less clean than 4e's ever was.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9438864, member: 6790260"] It is very [I]limited[/I] in its core design, which is not the same as being clean, elegant, nor functional--and the things you speak of here, like ability scores and such, were already in that state in 4e, where exception-based design[I] was[/I] actually clean and elegant. General rules apply, unless a specific rule says otherwise--and the general rules were easy to apply and, in general, quite easy to predict how they'd change if you altered or ignored them. That was the whole point of "showing how the sausage is made"--making it [I]easy[/I] for DMs to predict mechanical consequences. By comparison, 5e is often extremely difficult to predict mechanical consequences, and its absolute mess of subsystems and profligate over-use of mechanics (such as Advantage) or blatantly too-dramatic-to-be-used stuff (like Exhaustion) leads to numerous rule dead-ends where DMs are left with nothing to provide. There are better ways. I've developed better ways in back-of-the-envelope stuff. But WotC can't use them, because errata is unacceptable to the playerbase. Er...no, you can't. Because I've seen the products of doing that. It doesn't work, and produces wildly unbalanced encounters, sometimes the PCs doing the curbstomp, sometimes them [I]getting[/I] curbstomped. Except that it doesn't! Because monster HP varies [I]wildly[/I] even within a single CR--and attempting to use PC math to create NPC monsters [I]doesn't work[/I]. That's a big part of why monsters that aren't explicitly spellcasters (and even some that are!) are moving away from using PC-based magical abilities. They're much, much too powerful on a monster even when they'd be weak on a PC, because the mechanical expectations and needs of a monster are VERY different from those of a PC. Being able to build a game where the PCs and NPCs work by exactly the same rules is a beautiful dream. It generally doesn't work in reality, because PCs have to survive several encounters a day most days. Monsters rarely fight more than [I]once[/I]. It is far less clean than 4e's ever was. [/QUOTE]
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