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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Hussar" data-source="post: 9438924" data-attributes="member: 22779"><p>For a martial, I would largely agree with you. When I ran an all martial campaign in the early days of 5e, I could pretty much guarantee that the PC's were going to do X damage per round and could balance encounters simply by using multiples of their damage in monster HP. If the party dealt an average of 100 points of damage/round (not unreasonable for a, say, 7th level non-caster group) then a group of monsters with 350 hp should last about four rounds.</p><p></p><p>And, yup, it was very predictable.</p><p></p><p>But, casters completely mess that up. Having had a 5 caster group in my last campaign, I watched as they routinely obliterated encounters with ease simply because there are SO MANY save or die (or effectively save or die) effects that the party could punch WAYYYY over it's weight class. The magic system in 5e very much ignores the math of the game. There's no way it can't. How much math does a Wall of Force do? Or a Fear spell which can virtually end an entire encounter in one round? Or a Hallow spell? Or Clone? Or... or ... or...</p></blockquote><p></p>
[QUOTE="Hussar, post: 9438924, member: 22779"] For a martial, I would largely agree with you. When I ran an all martial campaign in the early days of 5e, I could pretty much guarantee that the PC's were going to do X damage per round and could balance encounters simply by using multiples of their damage in monster HP. If the party dealt an average of 100 points of damage/round (not unreasonable for a, say, 7th level non-caster group) then a group of monsters with 350 hp should last about four rounds. And, yup, it was very predictable. But, casters completely mess that up. Having had a 5 caster group in my last campaign, I watched as they routinely obliterated encounters with ease simply because there are SO MANY save or die (or effectively save or die) effects that the party could punch WAYYYY over it's weight class. The magic system in 5e very much ignores the math of the game. There's no way it can't. How much math does a Wall of Force do? Or a Fear spell which can virtually end an entire encounter in one round? Or a Hallow spell? Or Clone? Or... or ... or... [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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