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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Lanefan" data-source="post: 9438928" data-attributes="member: 29398"><p>I may not be a master poet but I've been told I'm good enough to be good enough; and I don't recall being taught very many fundamentals that everyone else didn't also get, i.e. readin' and writin' classes in school.</p><p></p><p>Give a class full of middle-schoolers some examples of various major poets' work, tell 'em they too can be this if they want to be and bang away at it long enough, and what'll you get? Probably one or two of the class will in fact go on to become pretty good poets. Half the class or more won't give a bleep about it, and the rest will maybe try it then go on to something else.</p><p></p><p>Very few DMs got there without first having been a player*, which means they had a DM to learn from. What was learned there (for good and for bad) is very likely enough to start with. After that, there will only ever be three words that matter when it comes to learning the ropes: </p><p></p><p>Trial.</p><p>And.</p><p>Error.</p><p></p><p>* - those few who start out as DMs without ever having played are almost invariably in a situation where the whole group is new to the game, meaning they'll all learn together.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9438928, member: 29398"] I may not be a master poet but I've been told I'm good enough to be good enough; and I don't recall being taught very many fundamentals that everyone else didn't also get, i.e. readin' and writin' classes in school. Give a class full of middle-schoolers some examples of various major poets' work, tell 'em they too can be this if they want to be and bang away at it long enough, and what'll you get? Probably one or two of the class will in fact go on to become pretty good poets. Half the class or more won't give a bleep about it, and the rest will maybe try it then go on to something else. Very few DMs got there without first having been a player*, which means they had a DM to learn from. What was learned there (for good and for bad) is very likely enough to start with. After that, there will only ever be three words that matter when it comes to learning the ropes: Trial. And. Error. * - those few who start out as DMs without ever having played are almost invariably in a situation where the whole group is new to the game, meaning they'll all learn together. [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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