Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9438992" data-attributes="member: 6801845"><p>The biggest issues were conditions, interrupts, reactions, auras, aftereffects. </p><p></p><p>When I first started DMing and a PC was affected by a condition I would just put a token on that PC's min and ask the player to remember. <em>Every time </em>it came around to that players turn and I'd ask what the condition was they'd develop amnesia and couldn't remember what it was. Eventually I had a chart with more than a dozen different markers indicating what the conditions were. But it really slowed down the game and made it difficult to keep track of everything. Not just what the monsters were doing to the PCs, but everything the PCs could do to my monsters.</p><p></p><p>There were so many interrupts, reactions, auras. You really had to pay close attention to every monster. A person enters an aura? Something happens. The enemy triggers something, what is it? Having a monster now and then that had a special attack and special aftereffects of that attack, recharge abilities and so on, but it was very wide spread. Then we have PC interrupts, etc. At higher levels a single round of combat could take more than an hour (we timed it once).</p><p></p><p>Then there was the restrictive nature of the rules. Maybe this was something that varied, but especially when you're running a public game you're supposed to more-or-less adhere to the rules. That could really limit creative solutions. There were many times when I was playing and the DM would tell me that I couldn't do something because there was a power that did something like it and I couldn't steal their cheese. I regularly had people question my DMing because I would have the monsters do things that were within their capabilities that I just did for descriptive flavor. I like running a more free-form game but I always felt like I was handcuffed by the rules.</p><p></p><p>Last, but not least, complicated powers and outright cheating. Maybe this wasn't wide spread, but I ran a lot of LFR (public games). Because every power was so unique and there were so many powers spread amongst multiple books. I couldn't remember them all so I would ask people to explain what the powers did. Thing is, a handful of players would just flat out lie and make their power into something it wasn't. Like the guy who would say that his power "ate the action surge of an enemy" when it did nothing like that. I generally want to trust players and give them the benefit of the doubt, but I never let that player use another power unless he could show me the original text from the book. But even if people were trying to be open and fair, you really had to read some powers to understand them. Will likely always be somewhat of an issue but 4E increased this type of complexity dramatically.</p><p></p><p>So that's it off the top of my head. Obviously other people had different experiences and some of the issues were because, as I stated, I ran a lot of public games where we were expected to stay pretty close to the rules.</p><p></p><p>EDIT: typo</p></blockquote><p></p>
[QUOTE="Oofta, post: 9438992, member: 6801845"] The biggest issues were conditions, interrupts, reactions, auras, aftereffects. When I first started DMing and a PC was affected by a condition I would just put a token on that PC's min and ask the player to remember. [I]Every time [/I]it came around to that players turn and I'd ask what the condition was they'd develop amnesia and couldn't remember what it was. Eventually I had a chart with more than a dozen different markers indicating what the conditions were. But it really slowed down the game and made it difficult to keep track of everything. Not just what the monsters were doing to the PCs, but everything the PCs could do to my monsters. There were so many interrupts, reactions, auras. You really had to pay close attention to every monster. A person enters an aura? Something happens. The enemy triggers something, what is it? Having a monster now and then that had a special attack and special aftereffects of that attack, recharge abilities and so on, but it was very wide spread. Then we have PC interrupts, etc. At higher levels a single round of combat could take more than an hour (we timed it once). Then there was the restrictive nature of the rules. Maybe this was something that varied, but especially when you're running a public game you're supposed to more-or-less adhere to the rules. That could really limit creative solutions. There were many times when I was playing and the DM would tell me that I couldn't do something because there was a power that did something like it and I couldn't steal their cheese. I regularly had people question my DMing because I would have the monsters do things that were within their capabilities that I just did for descriptive flavor. I like running a more free-form game but I always felt like I was handcuffed by the rules. Last, but not least, complicated powers and outright cheating. Maybe this wasn't wide spread, but I ran a lot of LFR (public games). Because every power was so unique and there were so many powers spread amongst multiple books. I couldn't remember them all so I would ask people to explain what the powers did. Thing is, a handful of players would just flat out lie and make their power into something it wasn't. Like the guy who would say that his power "ate the action surge of an enemy" when it did nothing like that. I generally want to trust players and give them the benefit of the doubt, but I never let that player use another power unless he could show me the original text from the book. But even if people were trying to be open and fair, you really had to read some powers to understand them. Will likely always be somewhat of an issue but 4E increased this type of complexity dramatically. So that's it off the top of my head. Obviously other people had different experiences and some of the issues were because, as I stated, I ran a lot of public games where we were expected to stay pretty close to the rules. EDIT: typo [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
Top