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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Daztur" data-source="post: 9439453" data-attributes="member: 55680"><p>"You can just houserule it" is never a good response to (subjective or objective) problems with the rules. That's like telling people who are upset about linear fighters, quadratic wizards to "just houserule it if you prefer balance." </p><p></p><p></p><p></p><p>Yes. This is my favorite part of D&D when I'm DMing. I'm so happy that it never ends. I want more of this. I want this to happen over and over and over every session.</p><p></p><p></p><p></p><p>How would removing literally my favorite part of D&D be a problem to resolve?</p><p></p><p>I think you're still not quite grasping just how deeply people think that this is a feature not a bug. Of course you don't have to agree with me, but I think you have to acknowledge that what you're considering a chore is the #1 thing I look forward to when I sit down on the DM chair. </p><p></p><p></p><p></p><p>But it being variable and dependent on the players wit are the things I liked best about Command. I'm finding myself having to say "feature, not bug" over and over in this thread...</p><p></p><p></p><p></p><p>To some extent this just shows how amazingly dominant 5e has been. I didn't "leave" Delta Green, I'm just not running a Delta Green campaign at the moment. I have very fond thoughts about it and would like to run it again one day, but have no current plans. It seems like with a lot of 5e players the hobby as they've experienced it has been just one long string of 5e campaigns, which makes me sad. I don't think it's good for the hobby to be tied up so tightly with a single game system, especially as you seem to constantly get people running 5e campaigns that concepts that 5e seems wildly unsuited for. I have a campaign concept that really cries out for 5.*ed and was planning to run it for 5.5e, but that's shelved for now. I'll run it with 5e later when I've played other stuff for long enough for that to feel fresh again, maybe with lots of the classes yanked out and replaced by Laser Llama homebrew or one of the 5e spin-off games or something, we'll see. I'm not leaving 5e, it's just going back into the rotation. </p><p></p><p></p><p></p><p>Yeah, I just haven't seen much that's targeted to DMs in 5.5e except for "the DMG will be better organized"...which fine? I guess? Just not going to set many people on fire to run the system...</p><p></p><p></p><p>Yeah, a lot of those games are easier to DM...but often harder for newbies to play since they put more weight on the players by taking it off the DM.</p><p></p><p></p><p></p><p>I think the main result of the OGL fiasco is going to be the same as the switch from 3e to 3.5e: 3pp shift from supporting D&D to competing with it in their own little niches.</p></blockquote><p></p>
[QUOTE="Daztur, post: 9439453, member: 55680"] "You can just houserule it" is never a good response to (subjective or objective) problems with the rules. That's like telling people who are upset about linear fighters, quadratic wizards to "just houserule it if you prefer balance." Yes. This is my favorite part of D&D when I'm DMing. I'm so happy that it never ends. I want more of this. I want this to happen over and over and over every session. How would removing literally my favorite part of D&D be a problem to resolve? I think you're still not quite grasping just how deeply people think that this is a feature not a bug. Of course you don't have to agree with me, but I think you have to acknowledge that what you're considering a chore is the #1 thing I look forward to when I sit down on the DM chair. But it being variable and dependent on the players wit are the things I liked best about Command. I'm finding myself having to say "feature, not bug" over and over in this thread... To some extent this just shows how amazingly dominant 5e has been. I didn't "leave" Delta Green, I'm just not running a Delta Green campaign at the moment. I have very fond thoughts about it and would like to run it again one day, but have no current plans. It seems like with a lot of 5e players the hobby as they've experienced it has been just one long string of 5e campaigns, which makes me sad. I don't think it's good for the hobby to be tied up so tightly with a single game system, especially as you seem to constantly get people running 5e campaigns that concepts that 5e seems wildly unsuited for. I have a campaign concept that really cries out for 5.*ed and was planning to run it for 5.5e, but that's shelved for now. I'll run it with 5e later when I've played other stuff for long enough for that to feel fresh again, maybe with lots of the classes yanked out and replaced by Laser Llama homebrew or one of the 5e spin-off games or something, we'll see. I'm not leaving 5e, it's just going back into the rotation. Yeah, I just haven't seen much that's targeted to DMs in 5.5e except for "the DMG will be better organized"...which fine? I guess? Just not going to set many people on fire to run the system... Yeah, a lot of those games are easier to DM...but often harder for newbies to play since they put more weight on the players by taking it off the DM. I think the main result of the OGL fiasco is going to be the same as the switch from 3e to 3.5e: 3pp shift from supporting D&D to competing with it in their own little niches. [/QUOTE]
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