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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Hussar" data-source="post: 9439483" data-attributes="member: 22779"><p>But Command and Dissonant Whispers are almost, not quite, but almost exactly the same spells. Caster forces enemy to take an action. The only difference is Dissonant Whispers has a single, specific effect, and Command is written with vague wording because that's the way it was written in the PHB forty years ago. I mean, heck, you only have to look at how new spells are written. You don't get these vague, open ended spells because they cause nothing but problems at tables.</p><p></p><p>It's not fun for me. It just isn't. It's players trying to game the system, rather than actually playing the game. People can tell me how much fun this is until the cows come home. I have zero interest in playing amateur game designer in the middle of a game session. Vague, open ended effects are simply poor game design as far as I'm concerned.</p><p></p><p>I mean, we don't allow this for anything other than magical effects in the game. Ever. I'm not allowed to cut off someone's hand with a great axe. Full stop. There is literally no rules in 5e D&D that let me disable a monster's claw attack. Despite the fact that there should be. If I ask the DM, "Hey, can I disable the creature's claw attack instead of dealing damage?" No DM would ever allow it. Just not going to happen.</p><p></p><p>But, as soon as I'm using a spell? Hoo Boy! I get to tell the DM all sorts of things and so long as I can convince the DM that it's okay, then I get to do it. Create Water inside a creature used to be a thing, and now it's not. Have we really lost creativity because I can no longer make a monster's head explode with a 1st level cleric spell?</p></blockquote><p></p>
[QUOTE="Hussar, post: 9439483, member: 22779"] But Command and Dissonant Whispers are almost, not quite, but almost exactly the same spells. Caster forces enemy to take an action. The only difference is Dissonant Whispers has a single, specific effect, and Command is written with vague wording because that's the way it was written in the PHB forty years ago. I mean, heck, you only have to look at how new spells are written. You don't get these vague, open ended spells because they cause nothing but problems at tables. It's not fun for me. It just isn't. It's players trying to game the system, rather than actually playing the game. People can tell me how much fun this is until the cows come home. I have zero interest in playing amateur game designer in the middle of a game session. Vague, open ended effects are simply poor game design as far as I'm concerned. I mean, we don't allow this for anything other than magical effects in the game. Ever. I'm not allowed to cut off someone's hand with a great axe. Full stop. There is literally no rules in 5e D&D that let me disable a monster's claw attack. Despite the fact that there should be. If I ask the DM, "Hey, can I disable the creature's claw attack instead of dealing damage?" No DM would ever allow it. Just not going to happen. But, as soon as I'm using a spell? Hoo Boy! I get to tell the DM all sorts of things and so long as I can convince the DM that it's okay, then I get to do it. Create Water inside a creature used to be a thing, and now it's not. Have we really lost creativity because I can no longer make a monster's head explode with a 1st level cleric spell? [/QUOTE]
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