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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Daztur" data-source="post: 9439504" data-attributes="member: 55680"><p>Yup, I just love it when there gets to be a bit of chaos. Straight-up brawls get a bit samey after a while, the last game I DMed was a Star Wars game that had all kinds of crazy naughty word like PCs jumping out of the back of transport ships to try to board Tie Fighters and stab the pilots with light sabers, only to be saved at the last moment by friends zipping about with jet packs and force powers being used to yank them about out of danger.</p><p></p><p></p><p></p><p>Illusions are a good example, in that they annoy me as well, for the same reason they annoy you (just less, they're something I like taken too far, not something I fundamentally dislike). Why I do like spells like Command but dislike a lot of Illusions? For me if there's a spectrum from completely open-ended to locked down a lot of illusion spells are on one end of the spectrum (too open-ended, right alongside spells like Suggestion which I don't like for similar reasons) and more bog standard direct damage spells generally sitting at the other end of the spectrum (not open ended enough and kinda boring) while Command hits the sweet spot for me in that you can do a lot of things with it but it's specific (just one word), and limited and requires players to work within those limits. </p><p></p><p>As far as how many illusions I've cast in the last ten sessions I played in...my last PC was a trickery cleric and I was CONSTANTLY using Invoke Duplicity and having a lot of fun with it and trying to squeeze every ounce of utility I could out of it. I liked that a lot more than normal illusions as what it could do is a lot more nailed down and limited. Similarly I like Wildshape in that it's limited to specific animals a lot more than a theoretical Anything You Wantshape as that's just too open-ended for me.</p><p></p><p>Limits breed creativity as long as there's enough room to maneuver within those limits.</p><p></p><p></p><p>Heh. That's exactly the sort of crap I love. I'd grin ear to ear at that kind of cleverness.</p><p></p><p></p><p></p><p>I don't need a ten page contract to stop the players from being clever since I love it when they pull clever naughty word like that psi-fighter.</p><p></p><p></p><p></p><p>Then too bad for them. But I'm not an naughty word DM so I don't pull this kind of stuff often unless the PCs are REALLY giving me rope for me to hang themselves with.</p><p></p><p></p><p></p><p>Heh. Would be the absolute high point of a session for me. </p><p></p><p>Different strokes for different folks I guess. That's kind of my point in this thread. Both of us could do OK in 5e despite wanting pretty different things since 5e was a decent enough compromise (however messy and imperfect). With stuff like this 5.5e (especially going forward) is going to be less and less of a good compromise.</p></blockquote><p></p>
[QUOTE="Daztur, post: 9439504, member: 55680"] Yup, I just love it when there gets to be a bit of chaos. Straight-up brawls get a bit samey after a while, the last game I DMed was a Star Wars game that had all kinds of crazy naughty word like PCs jumping out of the back of transport ships to try to board Tie Fighters and stab the pilots with light sabers, only to be saved at the last moment by friends zipping about with jet packs and force powers being used to yank them about out of danger. Illusions are a good example, in that they annoy me as well, for the same reason they annoy you (just less, they're something I like taken too far, not something I fundamentally dislike). Why I do like spells like Command but dislike a lot of Illusions? For me if there's a spectrum from completely open-ended to locked down a lot of illusion spells are on one end of the spectrum (too open-ended, right alongside spells like Suggestion which I don't like for similar reasons) and more bog standard direct damage spells generally sitting at the other end of the spectrum (not open ended enough and kinda boring) while Command hits the sweet spot for me in that you can do a lot of things with it but it's specific (just one word), and limited and requires players to work within those limits. As far as how many illusions I've cast in the last ten sessions I played in...my last PC was a trickery cleric and I was CONSTANTLY using Invoke Duplicity and having a lot of fun with it and trying to squeeze every ounce of utility I could out of it. I liked that a lot more than normal illusions as what it could do is a lot more nailed down and limited. Similarly I like Wildshape in that it's limited to specific animals a lot more than a theoretical Anything You Wantshape as that's just too open-ended for me. Limits breed creativity as long as there's enough room to maneuver within those limits. Heh. That's exactly the sort of crap I love. I'd grin ear to ear at that kind of cleverness. I don't need a ten page contract to stop the players from being clever since I love it when they pull clever naughty word like that psi-fighter. Then too bad for them. But I'm not an naughty word DM so I don't pull this kind of stuff often unless the PCs are REALLY giving me rope for me to hang themselves with. Heh. Would be the absolute high point of a session for me. Different strokes for different folks I guess. That's kind of my point in this thread. Both of us could do OK in 5e despite wanting pretty different things since 5e was a decent enough compromise (however messy and imperfect). With stuff like this 5.5e (especially going forward) is going to be less and less of a good compromise. [/QUOTE]
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