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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Hussar" data-source="post: 9439548" data-attributes="member: 22779"><p>Meh, that's not clever. That's just being a jerk because the DM didn't write iron clad clauses into the Suggestion spell because I have zero interest in that sort of thing. I very clearly and openly NEVER do that sort of thing to the players. I absolutely refuse to. </p><p></p><p>So, in return, I expect that players don't try to do it to me and I get rather annoyed when I have to deal with this sort of thing over and over and over and over and over again. Campaign after campaign. Group after group. </p><p></p><p>I'm just so absolutely exhausted of it. I mean, good grief, the very first 5e campaign I ran was set in Primeval Thule. To get deep into the whole Sword and Sorcery angle and back away a bit from the very high magic level of 5e, I wanted a no-caster game. Half-casters were fine, so, paladin, ranger? No problem. First three character concepts pitched to me? All full casters. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> </p><p></p><p>It remains to this day one of my more fun campaigns for me to run simply because I could concentrate on the campaign and the game and not constantly have to futz about dealing with this sort of magic arms race and pedantic wankery. My current Phandelver campaign is right up there as well. No casters save a single warlock. It's freaking fantastic. I don't have to deal with this sort of thing at all. Game runs at a super high pace and it forces the players to actually engage with the campaign instead of engaging with gaming the game. Loving it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9439548, member: 22779"] Meh, that's not clever. That's just being a jerk because the DM didn't write iron clad clauses into the Suggestion spell because I have zero interest in that sort of thing. I very clearly and openly NEVER do that sort of thing to the players. I absolutely refuse to. So, in return, I expect that players don't try to do it to me and I get rather annoyed when I have to deal with this sort of thing over and over and over and over and over again. Campaign after campaign. Group after group. I'm just so absolutely exhausted of it. I mean, good grief, the very first 5e campaign I ran was set in Primeval Thule. To get deep into the whole Sword and Sorcery angle and back away a bit from the very high magic level of 5e, I wanted a no-caster game. Half-casters were fine, so, paladin, ranger? No problem. First three character concepts pitched to me? All full casters. :erm: It remains to this day one of my more fun campaigns for me to run simply because I could concentrate on the campaign and the game and not constantly have to futz about dealing with this sort of magic arms race and pedantic wankery. My current Phandelver campaign is right up there as well. No casters save a single warlock. It's freaking fantastic. I don't have to deal with this sort of thing at all. Game runs at a super high pace and it forces the players to actually engage with the campaign instead of engaging with gaming the game. Loving it. [/QUOTE]
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