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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="billd91" data-source="post: 9439555" data-attributes="member: 3400"><p>I can definitely see 5e as a follow-up to 2e but with different technology under the hood. The reversion of magic items to pre-3e structure is a major part of that because one of the biggest shifts in D&D play was the magic item economy in 3e - it really changed (or damaged depending on your perspective) how players approached their characters. It gave you something to do with treasure other than spend on training costs from the ol' 1e days, but it sucked the joy out of the room with respect to most oddball magic items.</p><p>And I have to say, 5e's reversion on magic items is a significant reason I prefer it to the 3e family. For many years after 3e first come out (then 4e, then PF), remained my second favorite edition. 2e cleaned up some of the worst of 1e, filled in many of its gaps (still managed to cock up the ranger, oh well, not everyone's perfect), while still keeping what was best about 1e. 5e shifted play back toward 2e to the point where I found it extremely comfortable and easy to work with, easier than any of the 3es.</p></blockquote><p></p>
[QUOTE="billd91, post: 9439555, member: 3400"] I can definitely see 5e as a follow-up to 2e but with different technology under the hood. The reversion of magic items to pre-3e structure is a major part of that because one of the biggest shifts in D&D play was the magic item economy in 3e - it really changed (or damaged depending on your perspective) how players approached their characters. It gave you something to do with treasure other than spend on training costs from the ol' 1e days, but it sucked the joy out of the room with respect to most oddball magic items. And I have to say, 5e's reversion on magic items is a significant reason I prefer it to the 3e family. For many years after 3e first come out (then 4e, then PF), remained my second favorite edition. 2e cleaned up some of the worst of 1e, filled in many of its gaps (still managed to cock up the ranger, oh well, not everyone's perfect), while still keeping what was best about 1e. 5e shifted play back toward 2e to the point where I found it extremely comfortable and easy to work with, easier than any of the 3es. [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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