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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Hussar" data-source="post: 9439585" data-attributes="member: 22779"><p>All of your examples - jumping around, fighting stuff, using the scenery, all that sort of stuff? Yeah, fantastic. No problems at all since it's very different from what we're discussing.</p><p></p><p>Using the vaguely worded spells to try to cheese weasel your way into something? That's not being awesome.</p><p></p><p>Just to be clear - if the players are engaging the rules of the game, that's not something I'm interested in playing. If the players are engaging the in game fiction to it's fullest extent? I'm 100% behind them, cheering them on.</p><p></p><p>So, sure, leaping from a tree the latch onto that passing dragon and start stabbing it? I will move heaven and earth to let that happen. Start doing penny ante silly buggers semantic games with how I happened to off the cuff word something like a suggestion spell where the intent and word is absolutely clear - "sit down and start praying" isn't exactly hard to understand - yeah, I get very frustrated, very quickly. </p><p></p><p>It just sucks any joy out of the game for me. Because it tells me that the players couldn't give a rat's petoot about what's going on in the game. They obviously aren't immersed at all because they're focusing on game mechanics rather than the actual game. I'm just so tired of that.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9439585, member: 22779"] All of your examples - jumping around, fighting stuff, using the scenery, all that sort of stuff? Yeah, fantastic. No problems at all since it's very different from what we're discussing. Using the vaguely worded spells to try to cheese weasel your way into something? That's not being awesome. Just to be clear - if the players are engaging the rules of the game, that's not something I'm interested in playing. If the players are engaging the in game fiction to it's fullest extent? I'm 100% behind them, cheering them on. So, sure, leaping from a tree the latch onto that passing dragon and start stabbing it? I will move heaven and earth to let that happen. Start doing penny ante silly buggers semantic games with how I happened to off the cuff word something like a suggestion spell where the intent and word is absolutely clear - "sit down and start praying" isn't exactly hard to understand - yeah, I get very frustrated, very quickly. It just sucks any joy out of the game for me. Because it tells me that the players couldn't give a rat's petoot about what's going on in the game. They obviously aren't immersed at all because they're focusing on game mechanics rather than the actual game. I'm just so tired of that. [/QUOTE]
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