Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Daztur" data-source="post: 9439595" data-attributes="member: 55680"><p>Like I said upthread you're confusing hill to die on with litmus test. For example, if my DM tells me "sneak attack is really OP" then I'm noping out of that game since any DM that thinks that doesn't know 5e mechanics well enough to run a good 5e game. This is the case even if I'm playing a barbarian and nobody at the table has a rogue. It shows me what the DM's approach to the game is and gives me a good enough picture of how they'll roll to know that the game isn't for me.</p><p></p><p>Similarly if a DM tells me "Command is a badly-written spell, it's too open ended" I'm noping out of that game since any DM that thinks that has a VERY different idea of what is fun than I do, to the extent that I'd struggle to have fun in their campaign. This is the case even if I'm playing a barbarian and nobody at the table has Command on their class spell list. It shows me what the DM's approach to the game is and gives me a good enough picture of how they'll roll to know that the game isn't for me.</p><p></p><p>And I don't want to sign on for an edition that is written by people who I wouldn't trust to DM a game for me. They obviously don't see eye to eye with me about what makes D&D fun so I don't expect that future D&D products will be fun for me.</p><p></p><p></p><p></p><p>I've mentioned it a few times in this thread, but if you want a 3.5e spin-off that isn't dependent on magic items at all, check out Mongoose d20 Conan 2e. I absolutely adore its magic system and everything works perfectly fine if the PCs have no magic whatsoever.</p><p></p><p></p><p></p><p>Indeed. I didn't realize that 3.5e command didn't allow you to use any verb you wanted until I'd been playing that edition for YEARS since my head was so full of 2e-isms. For me it's often easier to pick up a whole new RPG than to make my brain accept a new edition of D&D without getting details mixed up.</p><p></p><p></p><p></p><p>Good point. I think the first thing they should do to make 6e rules match how 5e is actually played is make sure that the game's wheels don't fall off if you only have 1-2 fights per long rest. That's the single biggest mis-match between actual play and system from what I've seen.</p><p></p><p></p><p></p><p>If literally dozens of players across countless groups and decades of play really really enjoy doing something, maybe you should let them? I mean, you wouldn't have people constantly do that if it wasn't fun. I don't mean just roll over and let players do anything they want, but it's important for DMs to look for patterns of things that players enjoy and embrace that rather that fight it. I mean I don't really give a naughty word about pets in D&D, but players love that naughty word I make sure they have plenty of opportunities to get themselves pets. Makes them happy and happy players make me happy.</p><p></p><p></p><p></p><p>More's the pity <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Next they'll remove Fast Hands I suppose...They already proposed gutting it in one of the 5.5e UAs so I know that at least someone on the 5.5e team wants to...</p><p></p><p></p><p></p><p>Yes, I'm perfectly fine enforcing the clearly-worded rules of the spell.</p><p></p><p></p><p></p><p>For me a lot of the stuff we're talking about is exactly like that. I don't see much of a difference between the rogue using scenery to get advantage and the caster using the specifics of what the enemies are doing to tailor a Command word for the specific situation they're in.</p><p></p><p>Now trying to play stupid metagame naughty word games to make a spell do something that was never intended to do because of semantic games is one thing ('har har, I cast create water in his lungs and drown him, right after casting heat metal on the iron in his blood"), having Command do exactly what it's supposed to do is quite another.</p><p></p><p></p><p></p><p>Yup, you're exactly right. People like you have convinced WotC to take your side of the argument instead of trying to find a compromise. That's exactly why I posted this thread. I'm going to miss 5e's attempt at a compromise as messy as it was instead of coming down increasingly hard on one side of this issue. 5e succeeded because it was a compromise (however imperfect). We'll see how 5.5e does. I don't have high hopes for it.</p></blockquote><p></p>
[QUOTE="Daztur, post: 9439595, member: 55680"] Like I said upthread you're confusing hill to die on with litmus test. For example, if my DM tells me "sneak attack is really OP" then I'm noping out of that game since any DM that thinks that doesn't know 5e mechanics well enough to run a good 5e game. This is the case even if I'm playing a barbarian and nobody at the table has a rogue. It shows me what the DM's approach to the game is and gives me a good enough picture of how they'll roll to know that the game isn't for me. Similarly if a DM tells me "Command is a badly-written spell, it's too open ended" I'm noping out of that game since any DM that thinks that has a VERY different idea of what is fun than I do, to the extent that I'd struggle to have fun in their campaign. This is the case even if I'm playing a barbarian and nobody at the table has Command on their class spell list. It shows me what the DM's approach to the game is and gives me a good enough picture of how they'll roll to know that the game isn't for me. And I don't want to sign on for an edition that is written by people who I wouldn't trust to DM a game for me. They obviously don't see eye to eye with me about what makes D&D fun so I don't expect that future D&D products will be fun for me. I've mentioned it a few times in this thread, but if you want a 3.5e spin-off that isn't dependent on magic items at all, check out Mongoose d20 Conan 2e. I absolutely adore its magic system and everything works perfectly fine if the PCs have no magic whatsoever. Indeed. I didn't realize that 3.5e command didn't allow you to use any verb you wanted until I'd been playing that edition for YEARS since my head was so full of 2e-isms. For me it's often easier to pick up a whole new RPG than to make my brain accept a new edition of D&D without getting details mixed up. Good point. I think the first thing they should do to make 6e rules match how 5e is actually played is make sure that the game's wheels don't fall off if you only have 1-2 fights per long rest. That's the single biggest mis-match between actual play and system from what I've seen. If literally dozens of players across countless groups and decades of play really really enjoy doing something, maybe you should let them? I mean, you wouldn't have people constantly do that if it wasn't fun. I don't mean just roll over and let players do anything they want, but it's important for DMs to look for patterns of things that players enjoy and embrace that rather that fight it. I mean I don't really give a naughty word about pets in D&D, but players love that naughty word I make sure they have plenty of opportunities to get themselves pets. Makes them happy and happy players make me happy. More's the pity :( Next they'll remove Fast Hands I suppose...They already proposed gutting it in one of the 5.5e UAs so I know that at least someone on the 5.5e team wants to... Yes, I'm perfectly fine enforcing the clearly-worded rules of the spell. For me a lot of the stuff we're talking about is exactly like that. I don't see much of a difference between the rogue using scenery to get advantage and the caster using the specifics of what the enemies are doing to tailor a Command word for the specific situation they're in. Now trying to play stupid metagame naughty word games to make a spell do something that was never intended to do because of semantic games is one thing ('har har, I cast create water in his lungs and drown him, right after casting heat metal on the iron in his blood"), having Command do exactly what it's supposed to do is quite another. Yup, you're exactly right. People like you have convinced WotC to take your side of the argument instead of trying to find a compromise. That's exactly why I posted this thread. I'm going to miss 5e's attempt at a compromise as messy as it was instead of coming down increasingly hard on one side of this issue. 5e succeeded because it was a compromise (however imperfect). We'll see how 5.5e does. I don't have high hopes for it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
Top