Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 9439692" data-attributes="member: 2067"><p>When a PC says something unexpected to an NPC ("I tell the king he's an idiot."), and you need to come up with a response, that's open-ended gameplay. The PC could say something extremely disruptive or use some element to thwart your plans easily. Or if a PC finds a way through a locked door that isn't "find the key I planted," that's open-ended gameplay, where you need to judge what happens based on the shared fiction and not based on explicit mechanics. And the PC could bypass whole dungeon sections if they pick the lock well enough. Or if a PC convinces an NPC to take point and walk through the trap-filled tomb. Or if the PCs do the LotR thing and have the eagles fly them to Mordor. Or a million other things where the gameplay is more about playing off of each others' ideas and adjudicating results rather than following a deliberate script in the rules.</p><p></p><p>And we do these things as DMs, over and over and over, every session, all the time. For me, they're a core part of the delight of playing D&D, but even if they're not that important to you, they're something you definitely do, minute after minute, while playing D&D.</p><p></p><p>So, we're comfortable, generally, adjudicating open-ended gameplay, over and over again. We do it. It's part of the game.</p><p></p><p>Why, then, is it an exception to that when a player introduces some open-ended gameplay due to a class feature they want to use? What's the difference between using the <em>command </em>spell to tell someone standing next to a window to "defenestrate" and shoving that same NPC out of a window, or a PC using acid to dissolve the hinges on a locked door, or a PC offering to cook a meal for the banquet and giving everyone food poisoning? Why is the former a bigger burden, when we are asked to do this same task as a DM, over and over and over again, in many other situations?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9439692, member: 2067"] When a PC says something unexpected to an NPC ("I tell the king he's an idiot."), and you need to come up with a response, that's open-ended gameplay. The PC could say something extremely disruptive or use some element to thwart your plans easily. Or if a PC finds a way through a locked door that isn't "find the key I planted," that's open-ended gameplay, where you need to judge what happens based on the shared fiction and not based on explicit mechanics. And the PC could bypass whole dungeon sections if they pick the lock well enough. Or if a PC convinces an NPC to take point and walk through the trap-filled tomb. Or if the PCs do the LotR thing and have the eagles fly them to Mordor. Or a million other things where the gameplay is more about playing off of each others' ideas and adjudicating results rather than following a deliberate script in the rules. And we do these things as DMs, over and over and over, every session, all the time. For me, they're a core part of the delight of playing D&D, but even if they're not that important to you, they're something you definitely do, minute after minute, while playing D&D. So, we're comfortable, generally, adjudicating open-ended gameplay, over and over again. We do it. It's part of the game. Why, then, is it an exception to that when a player introduces some open-ended gameplay due to a class feature they want to use? What's the difference between using the [I]command [/I]spell to tell someone standing next to a window to "defenestrate" and shoving that same NPC out of a window, or a PC using acid to dissolve the hinges on a locked door, or a PC offering to cook a meal for the banquet and giving everyone food poisoning? Why is the former a bigger burden, when we are asked to do this same task as a DM, over and over and over again, in many other situations? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
Top