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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Oofta" data-source="post: 9439702" data-attributes="member: 6801845"><p>There's a vast difference between open ended gameplay and trying to do things with spells like command that are clearly more effective than the example, and what I consider obvious intent, of the spell.</p><p></p><p>Your example of defenestrate (a word I had to look up and doubt many people would know) is an prime example. For those who can't be bothered to pull up dictionary.com the meaning is "<em>to throw (a person or thing) out of a window</em>". So <em>you</em> mean it to throw themselves out the window. Why? Why not a handy object or other person like the PC that is near them? You're using it as a one turn dominate person where you seem to be defining exactly how the command is carried out. </p><p></p><p>Part of the fun of the game for me is working within the limitations of the rules of the game to still be effective. I don't try to push the envelope of what a spell or power does because it's just not necessary. Nor for me whether I'm playing the caster, another PC or the DM, is it fun.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9439702, member: 6801845"] There's a vast difference between open ended gameplay and trying to do things with spells like command that are clearly more effective than the example, and what I consider obvious intent, of the spell. Your example of defenestrate (a word I had to look up and doubt many people would know) is an prime example. For those who can't be bothered to pull up dictionary.com the meaning is "[I]to throw (a person or thing) out of a window[/I]". So [I]you[/I] mean it to throw themselves out the window. Why? Why not a handy object or other person like the PC that is near them? You're using it as a one turn dominate person where you seem to be defining exactly how the command is carried out. Part of the fun of the game for me is working within the limitations of the rules of the game to still be effective. I don't try to push the envelope of what a spell or power does because it's just not necessary. Nor for me whether I'm playing the caster, another PC or the DM, is it fun. [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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