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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Ruin Explorer" data-source="post: 9439774" data-attributes="member: 18"><p>Yeah I'd broadly agree. I feel like as someone who liked 4E, there isn't really enough of what made 4E good in 5E (primarily the tactical combat), but 5E also removed a lot of what made 4E bad for me, and most of what made 3.XE bad, so it works as a solid compromise.</p><p></p><p>Re: staying united I tend to agree also - part of this is WotC just screwed up too many times in a row but I think more is down to 5E failing to really give people anything to "grab on to" or really get excited about (even 2024, which should have been very exciting, is extremely muted), and part is that I think that some fraction of the people who came onboard with 5E are beginning to become aware of other RPGs, and seeing that maybe some actually do things that are more interesting to them than 5E. It doesn't help that 5E is relatively more work to both run and prep than most modern TT RPGs (and even a lot of older ones), which I think encourages DMs to branch out. I don't think 5E will stop being dominant, but I do think unless something major happens, ten years from now we'll be seeing a significantly larger proportion of the TT RPG market playing other games.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9439774, member: 18"] Yeah I'd broadly agree. I feel like as someone who liked 4E, there isn't really enough of what made 4E good in 5E (primarily the tactical combat), but 5E also removed a lot of what made 4E bad for me, and most of what made 3.XE bad, so it works as a solid compromise. Re: staying united I tend to agree also - part of this is WotC just screwed up too many times in a row but I think more is down to 5E failing to really give people anything to "grab on to" or really get excited about (even 2024, which should have been very exciting, is extremely muted), and part is that I think that some fraction of the people who came onboard with 5E are beginning to become aware of other RPGs, and seeing that maybe some actually do things that are more interesting to them than 5E. It doesn't help that 5E is relatively more work to both run and prep than most modern TT RPGs (and even a lot of older ones), which I think encourages DMs to branch out. I don't think 5E will stop being dominant, but I do think unless something major happens, ten years from now we'll be seeing a significantly larger proportion of the TT RPG market playing other games. [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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