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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Ruin Explorer" data-source="post: 9439804" data-attributes="member: 18"><p>I'd really question if it is "harder" to do that with a lot of other games, myself.</p><p></p><p>With D&D, it also only really works to play it that way initially, at very low levels. If you try and play it that way with like, level 5+ characters, especially spellcasters, or anyone who has an actual abilities, I think D&D is actually significantly worse at that style of play than some other games.</p><p></p><p>I'm also not sure most indie games do put more weight on the players in terms of rules-understanding. FATE kind of does, but PtbA games tend not to (they do ask for a different approach, but my experience with people new to RPGs is that they take to the PtbA approach as easily as the "trad" approach - it's swapping from one to another that's harder). A lot of popular games work at least as well as D&D if not better with the "say what they are going to do" approach, too - Call of Cthulhu, for example.</p><p></p><p>The ones it works worst with in my experience aren't ones with meta-currencies or the like, like FATE, but ones with hugely complicated characters and enemies such that it's hard for the DM to manage them. For example, Shadowrun in most editions, HERO or GURPS at higher points values, D&D past level 5 or so (especially 3.XE or 4E!), Exalted, etc.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9439804, member: 18"] I'd really question if it is "harder" to do that with a lot of other games, myself. With D&D, it also only really works to play it that way initially, at very low levels. If you try and play it that way with like, level 5+ characters, especially spellcasters, or anyone who has an actual abilities, I think D&D is actually significantly worse at that style of play than some other games. I'm also not sure most indie games do put more weight on the players in terms of rules-understanding. FATE kind of does, but PtbA games tend not to (they do ask for a different approach, but my experience with people new to RPGs is that they take to the PtbA approach as easily as the "trad" approach - it's swapping from one to another that's harder). A lot of popular games work at least as well as D&D if not better with the "say what they are going to do" approach, too - Call of Cthulhu, for example. The ones it works worst with in my experience aren't ones with meta-currencies or the like, like FATE, but ones with hugely complicated characters and enemies such that it's hard for the DM to manage them. For example, Shadowrun in most editions, HERO or GURPS at higher points values, D&D past level 5 or so (especially 3.XE or 4E!), Exalted, etc. [/QUOTE]
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