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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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<blockquote data-quote="Remathilis" data-source="post: 9439870" data-attributes="member: 7635"><p>This is my problem. Most players who think they are being creative with Command aren't looking for the target to just fall prone or waste their turn doing nothing. The suggested (now legal) commands do that. They want the target to do something beyond the bounds of the spell, either as an attempt to deal significantly more damage than a level 1 spell can do (such as falling damage, breathing poison or drowning) or they are looking to ridicule a foe with toilet humor. The second group is not my cup of granny's peach tea, but if you want to waste a level one spell on a prank, that's not my problem. The first group, who think that Command will end encounters or deal more damage than fireball are the ones that get me. Because they always seem so angry when their carefully selected verb doesn't do more than the half-dozen options in the book and most of that clever play doesn't mean more than a dozen different ways to say "run" or "stop".</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9439870, member: 7635"] This is my problem. Most players who think they are being creative with Command aren't looking for the target to just fall prone or waste their turn doing nothing. The suggested (now legal) commands do that. They want the target to do something beyond the bounds of the spell, either as an attempt to deal significantly more damage than a level 1 spell can do (such as falling damage, breathing poison or drowning) or they are looking to ridicule a foe with toilet humor. The second group is not my cup of granny's peach tea, but if you want to waste a level one spell on a prank, that's not my problem. The first group, who think that Command will end encounters or deal more damage than fireball are the ones that get me. Because they always seem so angry when their carefully selected verb doesn't do more than the half-dozen options in the book and most of that clever play doesn't mean more than a dozen different ways to say "run" or "stop". [/QUOTE]
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Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e
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